Friday, March 4, 2011

Warhammer 40.000 : Dawn of War II : Retribution

After allowing us to reconnect with gaily through the forces of chaos Chaos Rising stand-alone, small guys from Relic Provide cover with another cake filled with grunts to knock out and powerful weapons to collect. Retribution named, this new app - which does not require the base game to run - has the distinction of offering a single campaign with 15 missions, with each of the 6 playable races available. Space Marines, Orks, Tyranids, Chaos Marines, Eldar and Imperial Guards same - newcomers to dance - and will bend to your iron will and give you many hours of pleasure.Before entering the heart of the matter, let the good news: Relic has finally rid of the infamous system for Games Windows Live hated players to team up with Steam. This means that only the login Steam is necessary to start the game and the multiplayer is now based on a new system Matchmaking Steamworks way. For that alone, Retribution is therefore more flexible and engaging as its predecessors. But flexibility does not only this aspect crass materialism! Indeed, the game has the distinction of offering a single campaign of 15 missions that fits his narrative, objectives and opponents depending on which side you've chosen to play. The idea is interesting, but it necessarily implies a less well-crafted story, with events taking place in exactly the same for each faction. Only dialogue between the various protagonists change really. It feels so much less involved than in a Chaos Rising by example.Basically, the only thing to know the story is that it takes place 10 years after the events of Chaos Rising and that the industry is still in Aurelia full fair paté. Perspective rather gratifying part of a strategy game, you will agree. Because if history is not as sexy as usual, gameplay Dawn of War is meanwhile still effective. So, we must recognize that the same resume multiple times by changing campaign faction proves rather amusing, because as you know, each side is controlled quite differently than others. That said, the little guy from Relic do not confine themselves simply to develop new and fairly linear levels filled with scripts. No, the real find is finally the introduction of mechanical issues multiplayer Dawn of War II missions solo classics.The game actually allows you to capture control points on each generating resources map or to knock out boxes that contain them. Once a few points in the bag, then is not going to capture a teleporter or a building under construction on the ground before using the resources accumulated to order squads of basic (not a hero so they should be linked ) or vehicle. The legitimate concern of the coup, is that the game turns into one of these STR where lambda is just finally consolidate a large amount of privates in the same place and throw them on the enemy and forget any notion tactics. Except it is not. Production of troops is in fact limited by a pop cap low enough (30 or 50 depending on the mission) and the fact is that adding one-time troops will allow you to change the direction of your tactics during the game, which was not necessarily possible with the Space Marines. Any player of Dawn of War II remembers having to start a new game after realizing that the troops initially selected were not appropriate. In short, the idea is not so aberrant that it can and undoubtedly bring some flexibility to the game

No comments:

Post a Comment