Friday, March 4, 2011

Small Flirts Among Friends

Come, you who often play on the Wii and recently with the Move Playstation, Acknowledge that the remarks gravelly fuse without limit during the evenings among friends uninhibited multiplayer. The most perverse minds can see a Wiimote or Move Playstation something other than a gamepad and how blame them? How to ask for more to Ubisoft, the leading French developer and have the courage to exploit this by diverting the attachment of its traditional use? Impossible. Unfortunately, this aspect is not strictly assumed in this title that appears in reality be only a trivial party gameAbsolutely not nasty and even less erotic. The rare communication from the editor left yet augur of everything else, so much so surprised to see the game not recommended for children under 12 years and not less than 16 or 18 years ... Another classification is due immediately, both by design very "Miiesque" of avatars but also by the profile of mini-games, dance and basically never really thought to draw parallels between gambling and sex ... Little flirting between friends is a misnomer. Very very evilIn fact, the only funny and a tad allusions are only oriented textual and during loading times, too many to pass ... So you balance anecdotes and historical references on the concepts of torque and sex, which can why not you squeeze a little grin from time to time ... But In-game, Small flirtations with friends has no personality, which is all the more surprising that the "potential operability" of the subject was huge, no pun clumsy. No, actually, in menus botched plunging the player into relative passivity, there is nothing more than a list of mini-games presented in threes, in the form of choice. List also randomly generated, which forces you to play and replay again and again to expect to go from 35 events each more similar to each other. In short, unlike a Buzz, part of the architecture is chaotic and the player never fails to be in such a mess. Yet we offer many events to choose "warm", "lively", "naughty", "wild" or "serious" but whatever the theme, the profile of mini-games is the same, their intensity of gameplay  and tone does not change one iota.If you do not dance, you might be disappointed by Small flirtations with friends which is composed of three-quarters pace of events. These choreographies, the basic request (up, down, left, right, small diagonal hop is rotated the device in the air, play the violin and the crank ...) do not any interest, especially as the evaluation of your performance is very approximate. Is this due to the flexibility assumed the game, not really imagined to score (if a bit anyway), or calibration of doubtful Wiimote or Move Playstation ? Maybe a little of both ... Still, as the other games are to jump obstacles, climb a building, posturing, etc.. Few events to stand out. We found just a handful, including the game of knife that is to blindfold the launcher which should be directed to the blind, relying simply indications of another player. Hmm. Having tried the thing over, we can not honestly say that the fever is rising or laughter were legion

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