Wednesday, April 13, 2011

Samurai II: Vengeance test in android

If you do, a ladle of cel shading used in a marinade of all battles bloodier one than the other?! Yes, my good friends, we swim here in full beat 'em all set in a medieval Japan that would not have denied Kurozawa. As much to the work of the master to games like Onimusha, Way of the Samurai or even Okami for his paw graphic, the title of Mad Finger food at all the racks so that we serve a result ... Most agreed. This is also the first hurdle title that fails to change its concept throughout the seven levels up the main adventure. Thus, we must be content with fighting the same for a few hours, sometimes interspersed with a few pitfalls to avoid. Not obvious at once to praise the app that does not, however, lack of qualifications.

On the one hand, as you can see, the game's visual quality has gained since the first game. Let's mention that this is a version Tegra supposed to be better than the iPhone version. Anyway, the developers have managed to infuse their personality saga as one can always cut into two opponents with a sword in a good position. Unfortunately, it is unfortunate that the list of combos include only six sequences. It is even more damaging than only two combos are sufficiently powerful to you Extending out brawls. In short, once you've bought the last two shots, you can leisurely beat the weakest enemies in a single attack or multiple opponents off balance before piercing your blade once ashore. Extremely useful especially when you are dealing with four or five archers and samurai of all colors have an idea in mind ... Take yours.

The radius of the things that annoy include a construction singularly lacking in pizzazz. In sum, it will be stuck with from beginning to end fighting in enclosed arena with more and more slobs, some pitfalls to avoid and that's all. The range of moves and dodge does not allow a pleasant change, progress will prove neutral, beauty and overall well-tuned gameplay constantly coming into conflict with the banality of staging. In this regard, we note several concerns still more or less annoying related action buttons too close to the home button the phone or even a bug returning at regular intervals synonymous character stubbornly refusing to move forward. If in the first case, simply be careful where you tap for not returning the phone menu, in the second case, we must wait until the hero please stand release or, at worst, reload the last checkpoint , hoping not having the right to that bug again. In short, if they like to finish a first adventure, the replay value is almost zero and this is not the Dojo mode (Survival), which will prompt you to restart the beast. Could do better to paraphrase another.

Dynasty Warriors 7 test in XBOX

15 years, it will be almost 15 years that fans bastons medieval epic and beef are having a field day on the prolific series Dynasty Warriors (Shin Sangokumusou for short). Fighting game one against one based on the legend of the Three Kingdoms, the first episode appeared in 1997 on Playstation soon gave way to a veritable avalanche of beat'em all the more spectacular than the others as well as many spin-off tactical or strategic. We are now in the seventh episode and the success of the franchise does not always crazy in Japan as in the rest of the world. Défouloir popcorn based on a background of concrete and very charismatic characters, the Dynasty Warriors have many fans on every continent. However, criticism has not always been kind to the series, far from it. gameplay repetitive, lack of innovation, achievement dated ... The defects of the fingers pointing back regularly from one album to another. Dynasty Warriors 6 after a cool reception by the gaming community and professionals in 2008, his successor was expected to turn. Anxious to meet the traditional audience of the series, Capcom has taken some steps to redress the balance.

The first changes made ​​by Dynasty Warriors 7 will notice upon launching the app . There is thus a Conquest Mode has emerged alongside the traditional story mode. Set on a strategic map divided into hexagons in the manner of a wargame , this novel mode invites us to conquer box by box a vast territory with characters unlocked in Story Mode. Naturally, it is Felstriker thousands of enemies on the battlefield that we will achieve this ultimate goal. According to our slow progress, it will reach the cities to rest or hexagons to access special battles. The entire experience will be spread over so many hours. But the game is worth it since may for example retrieve the passage of special weapons, new fighters and even animals can assist us in the field. Moreover, it is possible to play two-screen split or outright pick partners on the Net.
The story mode in turn does not change from what we are used for years. However, after the selection of a kingdom (Wu, Shu, Wei and Jin's new kingdom), each mission scenario requires us to use a specific character. This lack of freedom is likely to be misunderstood by some fans but upon reflection, it is an interesting opportunity for them to familiarize themselves with the characters they had not played much so far. And characters, there! A good sixty to be exact. Moreover, each story is so long that they have property for two or three nights before finishing one. As usual, various cutscenes (sometimes dazzling, sometimes missed) are responsible to illustrate a narrative filled with dialogue dubbed and mostly in English. The background is solid, the characters are believable. Nevertheless, the legend of the Three Kingdoms, as beautiful as it is, for 15 years, one begins to seriously have done the trick.

Saturday, April 2, 2011

Summer Challenge Athletics Tournament test on PC

The best days are starting to arrive and with them, sports games come to our stalls. Thus, Summer Athletics Tournament we travel back into the hell of the multi-events, with or without friends. The problem is that the title has a few years late and fails very difficult to convince.
As it is somewhat useless to explain the principle of a multi-events, let's get straight to the subject, casting an eye on what's in store this Summer Athletics Tournament. First, we regret not to find a score of events spread across eight disciplines. A bit light compared to the 2008 Beijing offered 36 events. However, to lengthen life, 49Games had the idea to add 49 challenges. Unfortunately, the latter being necessarily based on events, they're tired very quickly. So, we prefer to engage in the typical career games stamped RTL Sports. In short, you will have access to all starting at two events and depending on your success, you unlock new ones. If there are various types of test (Exercise, Competition, and Duel Cup), we note that this contribution is somewhat artificial, the aim in all cases to win the challenge to move on. Same conclusion for multiplayer online just to confront the ghosts of players the same level. Confess that have seen better ... Beijing in particular.Regarding the tests, we find the very classic with large families of tests: running, jumping, throwing, swimming, diving, archery, trampoline and fencing. It is a pity that there were no gymnastics event or even table tennis. Anyway, in terms of playability, the app also against him a few caveats. If you will not be surprised by a gameplay among several similar events, there will be a little disappointed by cons with a few choices, particularly those regarding decision-speed (or power) which means stick (or Wiimote) to turn or agitate. If it works pretty well most of the time, it is sometimes difficult to maintain a good pace while performing another action. However, everything is a matter of training especially for the tests and asking us to do three or four actions before they can be crowned world champion. In addition, remember that depending on your level of difficulty (Easy to Super Hard), the grip will be more or less simplified. In sum, what bothers most about Summer Athletics Tournament comes from its lack of ambition, its contents altogether too conventional and its visual obsolete. Difficult in this case to praise or even recommend this product.

Pilotwings Resort test on Nintendo

Although not published any radio signal from the output of the episode Nintendo 64 Pilotwings series still holds a special place in the hearts of players who discovered it through the original game on Super Nintendo. Find it now on 3DS is interesting for several reasons, not least because the experience offered by Pilotwings Resort is an excellent way to become familiar with the 3D console.
Of all the titles on offer at the launch of Nintendo's new handheld, Pilotwings Resort perhaps does not like the more attractive for most players, but his gameplay relaxing and pleasantly sharp might enable him to curry favor with the public. It must be said that 3D rendering is provided by the machine with this title ideal means of expression, while giving this episode an added value that could not boast its predecessors.The game takes place over the island of Wuhu, a paradise that we will be able to fly with Miis in control of six different aircraft. Because if Nintendo has so far decided to highlight the three main gears that are the aircraft, rocket belt (jetpack) and hang gliding, it should be noted that the cartridge also gives us three additional units to control. This is the jet, super and super delta propellant. You could even add the flying squirrel costume, surprising as destabilizing but limited to a single event. These six variants have the merit of reviving the deal every time at the gameplayTheir only real common point being to impose a certain requirement that requires real precision in the controls of the game The way everything is fortunately no problem with the stick of the console and the margin of increase is really significant.The app There are two main modes: a mode missions and free flight mode. The first is to test our control of the steering commands to all aircraft in the game via some forty missions objectives quite diverse. The latter may for example ask you to follow a preset course in making the most of your specific device, target target while hurtling at the right speed on panels impossible to crack otherwise, perform aerobatics in passing rings, or take photos without leaving your path. These photos can also be saved in the album of the console and then exported via an SD card. All these challenges will take five classes at the increasing difficulty, each one is releasing only on condition of obtaining enough medals on previous challenges. Although the gameplay is relatively demanding, especially when controlling the glider and Super Delta, the global challenge of the game is actually not very tough on the whole and it is little more than a few hours to reach the last bearing.

The 3rd Birthday test in PS3

It's been a dozen years Aya Brea, Parasite Eve, the heroine, is looking for. After flirting with the record of survival horror tinged with adventure and RPG, the beautiful visibly knows too much about where they stand today as it opts for the GST. Initiating a clean break with its predecessors, The 3rd Birthday is an amazing action game in the right way!
We're in New York in 2012 on Manhattan Island, Christmas Eve, and humanity is at its worst. The end of the world never seems to have been so positive that since the appearance of twisted, monstrous creatures that derive from a life form of unknown origin that threaten the population with extinction. The last hopes of the human race now rest on the frail shoulders of Aya Brea, the only person in the world that is compatible with any new technology called Overd and giving it the power to neutralize the Twisted. Backed by members of the ITC (Twisted Counter Investigation), Aya is ready to go to the end despite his fear of failure before the enormous responsibility it bears. But she will have to go through it if it wishes restore order in his memories and get rid of this amnesia has suddenly instilled doubt in his mind.
Although it does not require extensive knowledge of the events narrated in the Parasite Eve series, the story of The 3rd Birthday likes to wander the player over time through numerous flashbacks which both involve known characters qu'inédits. But these back-and-fro between past and present have a confusing effect which is a bit detrimental to the overall understanding of the plot of The 3rd Birthday. And at least check the information base on the script or redo the game several times, you feel overwhelmed quickly a story that shines, conversely, for his cinematic quality and charisma of his heroine. Aya because it is a fragile but determined that we discover in this episode, arguing against her in environments completely devastated by the action of creatures as terrifying as deadly, guided by the very small hope of finding his identity.If the action is everywhere and always supercharged in The 3rd Birthday, progress still reserve a few moments of respite when the voltage, far from falling, is accentuated even more that we feel the imminence of nightmares to come . The heavy atmosphere is one of the highlights of this title more disappointed however by its construction. Each mission is in fact composed of related areas that must be cleaned routinely to access the next, and it almost always passes through the eradication of nuclei that generate the Twisted to infinity and it is therefore necessary to identify priority if you do not want to leave quickly overflow. To do this, Aya can count on its allies in the SIC, a group of soldiers whose presence will allow it to fully exploit the amazing capabilities of the Overd.For much of the interest of The 3rd Birthday is its many unlockable arsenal including ultra scalable and provided that it only scratches during the first 8 hours required for completion of the 7 chapters Thurs This time, developers have managed to make each type of weapon truly indispensable to the progress, and you learn quickly to take advantage of the characteristics of our three favorite guns to shorten up the confrontation. This also requires the use of Overd Kill, a technique to darken abruptly in the body of a Twisted inflict substantial damage that occurs when optimizing the placement of its allies to support the crossfire. In the best case, a gauge of liberation also allows Aya move temporarily into a trance to eradicate all enemy presence around, but the ubiquity of barricades designed to take cover is essential to negotiate gunfights most tense.

WWE All Stars test on XBOX 360

While most wrestling fans swear by the series of Smackdown vs. Raw, publisher THQ has decided to launch a parallel title that gives way to the show with an arcade-style gameplay. But the other big carrot WWE All Stars shakes under our noses is the opportunity to meet old stars in addition to current wrestlers for matches anthology. Are you ready to rumble?
It's been several years that wrestling has returned to the front of the stage, especially in the schoolyards. For many teens today, the icons are called Batista, Rey Mysterio and John Cena. But the oldest also remember the excitement had been masterful this spectator sport in the 80s, thanks to Hulk Hogan and his famous trances. It was at this time that wrestling has truly become a global entertainment that can attract tens of thousands of people around the ring. WWE All Stars we therefore propose to mix these two eras to create unexpected match-up that we will indeed never (or briefly) had the opportunity to see in reality.
First, as mentioned in the intro, WWE All Stars is a title which clearly tends toward the arch. Expect to exaggerated movements in the extreme and stratospheric finishers, five feet above the ring! Moreover, speaking of hype, the wrestlers are depicted as a caricature, while respecting the original model for a truly successful outcome. Already the stars of WWE are built like baobabs, the title of THQ offers us squarely tanks on legs, although the proportions are kept (Rey Mysterio against Andre the Giant, it's worth the detour). For the combat system, we can clearly classify by style protagonists. For example, Andre the Giant and The Big Show share a large part of their range of movement. Even if no character is the perfect clone of another, you may still regret the lack of diversity that results. Note however that this fault is quite negligible since you still have plenty to do.
Where really shines All Stars of WWE Smackdown vs. Raw is in gameplay. Indeed, here we are in a way that blends both classic fighting game and wrestling. So, we discovered a small system combos in which the shots were shackled with weak and strong decision. All fighters do not employ the same combination and it will make several attempts before you find your happiness. The important thing to consider is that it is possible to link the enemies in the air like a Tekken. For example, you can make a combo four strokes, the last bounces your opponent into the ring and then follow up directly by taking mid-height. Sure, it changes the Smackdown vs Raw! But rest assured that the players do not believe that there is no way out of a combination. Indeed, it is possible at any time to counter a series of blows, or even a plug, pressing the triggers in a precise timing. While in some cases you just push the opponent, in others, you make an outright attack-cons! While this may seem devastating, still know that the advantage is always left to the attack: if your country is taking, you can even "counter cons" to finally achieve your move permanently. Of course, given the tight timing, do not count on it eitherAlthough the gameplay has its advantages in helping greatly enjoyable side of the fighting, he must still make some small details that do not necessarily delight the crowds. If we already talked about the existing pattern in the shots of different characters, the range of motion overall is still below what one might hope. For example, interactions with the ropes and corners of the ring are far from being fairly numerous. After a few games, some redundancy in the gameplay eventually be felt. Another small problem, if the animations are good, we can note some problems of collisions, which cause the catch, however well placed to fail. This is especially recurrent in matches with four players. Ditto for the management of a wrestler who is recovering. If a player's attack before it was fully erect, the two characters make an animation back rather awkward. It becomes a bit problematic when it happens several times per game, again, especially to many. For cons, the cons a small one has its flaws characters as a camera may be too close to the fighters and an angle that precludes seeing in depth. Finally, theIA adversaries is largely improved. It is easily possible to chain to infinity or some shots taken with some good timing. Having the advantage given to the attack, a player who really control the "cons-cons" can make a carnage no matter how difficult. Admittedly, it requires great concentration, but even without that, an average player can still easily win his matches using a single attack.