Monday, March 28, 2011

MotoGP 10/11 test on xbox

You know now he is not particularly obvious for a publisher to be perfectly fitting with the news when he decides to leave a sports simulation whatsoever. Problems related to the acquisition of licenses, changes in regulation, to late deliveries of new kits transform this company into a veritable obstacle course. Last year, Capcom had nevertheless managed to overcome these concerns through a unique spin, spin that will obviously be reused this year. Thus, if the game will you get in trade is based well inside last season, it will be possible in July, to download a free update to retrieve data Championships 2011. So do not panic, see Rossi evolve on his trusty Yamaha in place of his new Ducat is quite normal for the moment at least. That said, suddenly, like last time, our test evaluates the content logically present by default on the disc, so the 2010 season.

You will not be surprised to discover not everything on the menu that was already present in the previous section. It renews with Championship modes, Career, Against the clock (and its parent, the Challenge mode, replacing the Arcade) and Multiplayer. But again, this is the career mode which has been the greatest attention from developers, even if it takes roughly the same operation as in the previous MotoGP. Following the traditional path 125cc -> 250cc -> 500cc, this career mode is adorned with an entire side management will grow throughout the season. Indeed, if initially, simply choose your 125 and rush to prove yourself on the track, you will then have to hire engineers, define a research focus, choose manufacturers who want to work with , define the goals of your team, sponsors manage and ensure the financial stability of your team. For the technical dimension, for your dear little engineers, simply indicate the part of the bike you want to improve: brakes / tires, engine, exhaust / filters, frame / suspension or gearbox. Note however that the evolution of your bike will not be immediate, the project will take some time depending on the knowledge necessary to complete and once the technology acquired, you will still pay to use it on your beautiful prototype.

To put the odds on your side, you will also ensure the health of your reputation, new parameter to manage in the game how the sponsors and manufacturers perceive you is indeed crucial. Indeed, the more your behavior on the track (minimum of collisions, not accidents, style etc..) And your performance is worthy of praise, the more you'll have opportunities to sign contracts with manufacturers or experienced staff. This is a little something that requires the player to heal his races and attending board practice sessions, qualifying and racing every weekend. Quite nice. The other novelty of the career mode is the ability to grant itself the services of a teammate. A friend can actually grab a controller and join you during your game, races and possibly earn rewards at your side, all allowing your team to enjoy more popularity, even in the case of a big rivalry to Lorenzo / Rossi.
That said the youth, the time has now come to look more directly on the runway to make burning our sliders. With his total of 18 circuits, MotoGP 10/11 spring and we all traces of its eldest except Donington, replaced here by Silverstone. It also hosts the circuit of Aragon, with its rather technical turns pinhead and a sequence that is reminiscent of the mythical "corkscrew" at Laguna Seca. If all of these tracks are again modeled accurately and immediately recognizable, the fact is that the app Monumental remains still very dull graphically. Do not expect to drool over your screen. But beyond these considerations crass materialists, we especially appreciate seeing the gameplay has nevertheless been largely refined. To illustrate this statement as a flamboyant Devil pot, you think first when braking, much more realistic than in the past regardless of the difficulty setting. We remember in fact braking space-time of the previous section, with a rear brake almost more effective than the front ... Here on the contrary, good braking should be well balanced and mostly done with good timing. So, on hard, you can expect to consistently eat gravel at the end of each big straight line, what we will not complain. Moreover, note that the traditional line of trajectory (which turns red to signify that you're going too fast) often appears on the street. It should therefore make your own experience rather than to submit to some aides or fireworks stashed.

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