The vehicle accelerates like no other vehicle in the game, beating the Voltic and becoming the fastest accelerating electric vehicle in the game, while being a close rival to the rocket-powered Rocket Voltic. However, the traction is by far the worst in the Supers class, as the vehicle lacks in cornering speeds and spins out quite easily, despite its all wheel drive system. The all-wheel-drive system juxtaposed with the extreme amounts of torque create both low-speed oversteer and high speed understeer. The extreme acceleration must be managed, else the player will careen into obstacles ahead.
The Cyclone is powered by a large battery on the back, and like other fully-electric vehicles like the Voltic, it has a CVT transmission and little to no noise coming from the car (only heard in quiet areas and with the radio off).
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Showing posts with label PS 3. Show all posts
Showing posts with label PS 3. Show all posts
Monday, November 20, 2017
Saturday, July 2, 2011
Test Dynasty Warriors: Gundam 3 on Playstation 3
Just over two years after the release of second album, Dynasty Warriors: Gundam 3 places us again in command of formidable Japanese mecha sauce. True to the famous series of futuristic Koei, this episode will reach unprecedented there to surprise us?
For fifteen years, flooding the world Koei beat 'em all "Warriors" always built on the same model. Dynasty Warriors first appeared in 1997 and recently released Samurai Warriors Chronicles of 3DS through the other Warriors Orochi Dynasty Warriors: Strikeforce, we really spoiled for choice to kill hundreds of enemies in different contexts. Unlike Dynasty Warriors Chinese legends who return or Samurai Warriors taking place in medieval Japan to the Sengoku era, Dynasty Warriors: Gundam staged huge steel monsters in futuristic settings. Huge success in Japan because of the notoriety of the Gundam franchise, this original series is struggling to find its place in the West. However, developers Omega Force did not spare their efforts to offer us this year an impressive content.
Indeed, as in 2009, fans of giant robots and mass battles in futuristic designs will get their money. Among the dozens of bits (including a bunch of new kids) that can drive the incredible number of missions that can be carried out and the phenomenal customization options available to us, it's enough to have the dizzy. Rarely, it must be said, an episode of "Warriors" was not as generous as Gundam 3. In addition, the visual result is particularly interesting this year since the cel shading which is now de rigueur ideal original design of the anime. In addition to the apparently very successful and mecha battles are in full view, beautiful cinematic flatter us regularly retina. It's a safe bet that fans of the genre are the angels. However, one should not expect a revolution in the concept of soft (With Koei, it is obvious).
he major change introduced in this episode, however, concerns the very structure of the battlefields. Indeed, they are now split into various areas connected by corridors. The player will have to capture certain strategic areas to tip the outcome of the battle in his favor. Forward bases, for example, slowly fill gauges MS support when they are under our control. The fortresses in turn reinforce the strength of our units while catapults allow us to teleport to the other side of the card and so on. Ultimately, even if the tactical clashes is improved, we still regret that the battles are now confined spaces much smaller than before. Fortunately, there are still hundreds of enemies to kill and boss monster to slay. Also note in this regard, the combat system against them has received a significant facelift.
For fifteen years, flooding the world Koei beat 'em all "Warriors" always built on the same model. Dynasty Warriors first appeared in 1997 and recently released Samurai Warriors Chronicles of 3DS through the other Warriors Orochi Dynasty Warriors: Strikeforce, we really spoiled for choice to kill hundreds of enemies in different contexts. Unlike Dynasty Warriors Chinese legends who return or Samurai Warriors taking place in medieval Japan to the Sengoku era, Dynasty Warriors: Gundam staged huge steel monsters in futuristic settings. Huge success in Japan because of the notoriety of the Gundam franchise, this original series is struggling to find its place in the West. However, developers Omega Force did not spare their efforts to offer us this year an impressive content.
Indeed, as in 2009, fans of giant robots and mass battles in futuristic designs will get their money. Among the dozens of bits (including a bunch of new kids) that can drive the incredible number of missions that can be carried out and the phenomenal customization options available to us, it's enough to have the dizzy. Rarely, it must be said, an episode of "Warriors" was not as generous as Gundam 3. In addition, the visual result is particularly interesting this year since the cel shading which is now de rigueur ideal original design of the anime. In addition to the apparently very successful and mecha battles are in full view, beautiful cinematic flatter us regularly retina. It's a safe bet that fans of the genre are the angels. However, one should not expect a revolution in the concept of soft (With Koei, it is obvious).
he major change introduced in this episode, however, concerns the very structure of the battlefields. Indeed, they are now split into various areas connected by corridors. The player will have to capture certain strategic areas to tip the outcome of the battle in his favor. Forward bases, for example, slowly fill gauges MS support when they are under our control. The fortresses in turn reinforce the strength of our units while catapults allow us to teleport to the other side of the card and so on. Ultimately, even if the tactical clashes is improved, we still regret that the battles are now confined spaces much smaller than before. Fortunately, there are still hundreds of enemies to kill and boss monster to slay. Also note in this regard, the combat system against them has received a significant facelift.
Saturday, April 2, 2011
The 3rd Birthday test in PS3
It's been a dozen years Aya Brea, Parasite Eve, the heroine, is looking for. After flirting with the record of survival horror tinged with adventure and RPG, the beautiful visibly knows too much about where they stand today as it opts for the GST. Initiating a clean break with its predecessors, The 3rd Birthday is an amazing action game in the right way!
We're in New York in 2012 on Manhattan Island, Christmas Eve, and humanity is at its worst. The end of the world never seems to have been so positive that since the appearance of twisted, monstrous creatures that derive from a life form of unknown origin that threaten the population with extinction. The last hopes of the human race now rest on the frail shoulders of Aya Brea, the only person in the world that is compatible with any new technology called Overd and giving it the power to neutralize the Twisted. Backed by members of the ITC (Twisted Counter Investigation), Aya is ready to go to the end despite his fear of failure before the enormous responsibility it bears. But she will have to go through it if it wishes restore order in his memories and get rid of this amnesia has suddenly instilled doubt in his mind.
Although it does not require extensive knowledge of the events narrated in the Parasite Eve series, the story of The 3rd Birthday likes to wander the player over time through numerous flashbacks which both involve known characters qu'inédits. But these back-and-fro between past and present have a confusing effect which is a bit detrimental to the overall understanding of the plot of The 3rd Birthday. And at least check the information base on the script or redo the game several times, you feel overwhelmed quickly a story that shines, conversely, for his cinematic quality and charisma of his heroine. Aya because it is a fragile but determined that we discover in this episode, arguing against her in environments completely devastated by the action of creatures as terrifying as deadly, guided by the very small hope of finding his identity.If the action is everywhere and always supercharged in The 3rd Birthday, progress still reserve a few moments of respite when the voltage, far from falling, is accentuated even more that we feel the imminence of nightmares to come . The heavy atmosphere is one of the highlights of this title more disappointed however by its construction. Each mission is in fact composed of related areas that must be cleaned routinely to access the next, and it almost always passes through the eradication of nuclei that generate the Twisted to infinity and it is therefore necessary to identify priority if you do not want to leave quickly overflow. To do this, Aya can count on its allies in the SIC, a group of soldiers whose presence will allow it to fully exploit the amazing capabilities of the Overd.For much of the interest of The 3rd Birthday is its many unlockable arsenal including ultra scalable and provided that it only scratches during the first 8 hours required for completion of the 7 chapters Thurs This time, developers have managed to make each type of weapon truly indispensable to the progress, and you learn quickly to take advantage of the characteristics of our three favorite guns to shorten up the confrontation. This also requires the use of Overd Kill, a technique to darken abruptly in the body of a Twisted inflict substantial damage that occurs when optimizing the placement of its allies to support the crossfire. In the best case, a gauge of liberation also allows Aya move temporarily into a trance to eradicate all enemy presence around, but the ubiquity of barricades designed to take cover is essential to negotiate gunfights most tense.
We're in New York in 2012 on Manhattan Island, Christmas Eve, and humanity is at its worst. The end of the world never seems to have been so positive that since the appearance of twisted, monstrous creatures that derive from a life form of unknown origin that threaten the population with extinction. The last hopes of the human race now rest on the frail shoulders of Aya Brea, the only person in the world that is compatible with any new technology called Overd and giving it the power to neutralize the Twisted. Backed by members of the ITC (Twisted Counter Investigation), Aya is ready to go to the end despite his fear of failure before the enormous responsibility it bears. But she will have to go through it if it wishes restore order in his memories and get rid of this amnesia has suddenly instilled doubt in his mind.
Although it does not require extensive knowledge of the events narrated in the Parasite Eve series, the story of The 3rd Birthday likes to wander the player over time through numerous flashbacks which both involve known characters qu'inédits. But these back-and-fro between past and present have a confusing effect which is a bit detrimental to the overall understanding of the plot of The 3rd Birthday. And at least check the information base on the script or redo the game several times, you feel overwhelmed quickly a story that shines, conversely, for his cinematic quality and charisma of his heroine. Aya because it is a fragile but determined that we discover in this episode, arguing against her in environments completely devastated by the action of creatures as terrifying as deadly, guided by the very small hope of finding his identity.If the action is everywhere and always supercharged in The 3rd Birthday, progress still reserve a few moments of respite when the voltage, far from falling, is accentuated even more that we feel the imminence of nightmares to come . The heavy atmosphere is one of the highlights of this title more disappointed however by its construction. Each mission is in fact composed of related areas that must be cleaned routinely to access the next, and it almost always passes through the eradication of nuclei that generate the Twisted to infinity and it is therefore necessary to identify priority if you do not want to leave quickly overflow. To do this, Aya can count on its allies in the SIC, a group of soldiers whose presence will allow it to fully exploit the amazing capabilities of the Overd.For much of the interest of The 3rd Birthday is its many unlockable arsenal including ultra scalable and provided that it only scratches during the first 8 hours required for completion of the 7 chapters Thurs This time, developers have managed to make each type of weapon truly indispensable to the progress, and you learn quickly to take advantage of the characteristics of our three favorite guns to shorten up the confrontation. This also requires the use of Overd Kill, a technique to darken abruptly in the body of a Twisted inflict substantial damage that occurs when optimizing the placement of its allies to support the crossfire. In the best case, a gauge of liberation also allows Aya move temporarily into a trance to eradicate all enemy presence around, but the ubiquity of barricades designed to take cover is essential to negotiate gunfights most tense.
Thursday, March 31, 2011
My Coach: Fitness Club test on PSP and PS3
The fitness programs have they become the new golden goose for publishers of video games? We note in any case they are more likely to venture onto this terrain. Quantity is not always synonymous with quality and we must learn to distinguish between the titles of the kind of quality and those who do not deserve a visit. The choice is all done in the case of My Health Coach: Fitness Club.
The love story that combines fitness and home consoles is relatively recent. Three years ago that Nintendo has opened the way with the infamous Wii Fit. Today, it is especially the Xbox 360 which has the wind in its sails in fitness programs with the arrival of KINECTS. This new accessory has indeed revolutionized the genre by allowing the console to recognize body movements directly. Ubisoft has not been the last to exploit opportunities KINECTS, The publisher has given birth to a Your Shape: Fitness Evolved rather well designed. My hope was that Coach: Fitness Club for Wii and PS3 would be the counterpart of the latter ... Admittedly we could not be more wrong. Let's start our tour of the Fitness Club with the only positive of reasons: it offers a relatively clear interface and pleasant to watch. Things get trickier when we tried to glean information consistent. The different sets of exercises are sorted in a very strange and title remains rather vague. You are entitled to know the duration of the session and whether it will make you work more on flexibility, balance, cardio, upper body, middle or bottom. The only way to know what's really behind a program is to do. This can be annoying as some exercises require a better condition than others, or even a flexible sense of rhythm quite extensive. Sometimes you will be asked for example to make relatively complex dance steps without even taking the time to break the movement to show you how. This lack Coach decidedly pedagogical virtues. Besides, do not expect a complete tracking of your efforts and your progress: the program only offers from poor diagrams summarize your past efforts. We would have liked for example that we should be set to true long-term goals and not just one or two sessions, or the famous coach the opportunity to give us advice tailored to our results.You understood, My Health Coach: Fitness Club already does not really shine in its content, but things only get worse when you discover the real exercises. We already knew the fitness programs that offer recognition movements more or less accurate, it breaks new ground by simply putting this functionality in the background. To be precise, the PS3 version offers compatibility with the optional Move Playstation. You can do without this accessory but you'll be just a spectator demonstrations offered by your virtual coaches. PS Move brings two things that are important: the camera filming you so you can get a return on your positions and the handle is sometimes contributing to whether or not you perform the actions in rhythm. No, you're not dreaming, a lot of the exercises are not compatible with any device for motion recognition. Suffice to say that we touch on one of the fitness programs totally dispensable and does not ultimately offer a lot more interactivity than a DVD.
The love story that combines fitness and home consoles is relatively recent. Three years ago that Nintendo has opened the way with the infamous Wii Fit. Today, it is especially the Xbox 360 which has the wind in its sails in fitness programs with the arrival of KINECTS. This new accessory has indeed revolutionized the genre by allowing the console to recognize body movements directly. Ubisoft has not been the last to exploit opportunities KINECTS, The publisher has given birth to a Your Shape: Fitness Evolved rather well designed. My hope was that Coach: Fitness Club for Wii and PS3 would be the counterpart of the latter ... Admittedly we could not be more wrong. Let's start our tour of the Fitness Club with the only positive of reasons: it offers a relatively clear interface and pleasant to watch. Things get trickier when we tried to glean information consistent. The different sets of exercises are sorted in a very strange and title remains rather vague. You are entitled to know the duration of the session and whether it will make you work more on flexibility, balance, cardio, upper body, middle or bottom. The only way to know what's really behind a program is to do. This can be annoying as some exercises require a better condition than others, or even a flexible sense of rhythm quite extensive. Sometimes you will be asked for example to make relatively complex dance steps without even taking the time to break the movement to show you how. This lack Coach decidedly pedagogical virtues. Besides, do not expect a complete tracking of your efforts and your progress: the program only offers from poor diagrams summarize your past efforts. We would have liked for example that we should be set to true long-term goals and not just one or two sessions, or the famous coach the opportunity to give us advice tailored to our results.You understood, My Health Coach: Fitness Club already does not really shine in its content, but things only get worse when you discover the real exercises. We already knew the fitness programs that offer recognition movements more or less accurate, it breaks new ground by simply putting this functionality in the background. To be precise, the PS3 version offers compatibility with the optional Move Playstation. You can do without this accessory but you'll be just a spectator demonstrations offered by your virtual coaches. PS Move brings two things that are important: the camera filming you so you can get a return on your positions and the handle is sometimes contributing to whether or not you perform the actions in rhythm. No, you're not dreaming, a lot of the exercises are not compatible with any device for motion recognition. Suffice to say that we touch on one of the fitness programs totally dispensable and does not ultimately offer a lot more interactivity than a DVD.
Sunday, March 27, 2011
Tomb Raider Trilogy test on PS3
Tomb Raider Trilogy is the story of a saga but also and especially that of its heroine, Lara. Thus, it will not really surprised that Legend, Anniversary and Underworld have been chosen for this compilation, unlike the first album such as these three segments maintain a common storyline spanning several years. In fact, if Legend is an extension of Anniversary (otherwise excellent remake of the first Tomb Raider), Underworld followed suit by making new director Jacqueline Natla, a symbolic figure and great evil of the first segment. In short, Scenarist speaking, everything is more or less coherent and can offer a little more thickness to the British mistinguette. However, this compilation is mostly a way to propose drafts "HDisées' first two episodes and there might as well say that the result just a little convincing.
Caution, do not believe that the shot is missed polish but it would however have expected a record a little finer for Legend and Anniversary. Certainly, all wins necessarily sharp but besides that, we can not help but notice some textures slobbering and blurred. However, nothing really shocking, the whole being less obvious that the problems of Underworld which have not been solved since its release in 2008. This would have appreciated that developers rectify the shooting in purging their title sponsor major delays once again the call. Instead, we must be content with the bare minimum and some additions like the inevitable Trophies, a costume for our avatar Playstation Home, a theme for the PS3 and 30 minutes of bonus video that are nothing other than the making of already available on the Net. Now go to Caesar what belongs to Caesar, the compilation itself is a way to enjoy three great games driven by the desire to Crystal Dynamics to move the franchise. And the least we can say is they have managed a triple winner knowing that each component has brought his stone to the edifice of the saga.It is rather interesting to note the changes that occur in the gameplay through these three works. Basically, nothing really changes, except perhaps the idea of completely idiotic Anniversary asking the player to leave the R2 button pressed to keep hanging on a ledge. So unconvincing that everything will bazard Underworld for the benefit of the automatic attachment. In this connection, we can all rent this accessibility that the snub as the difficulty has been scaled down since the first album. That said, the choices open to a wider audience was required to allow the series to survive, especially after the failure that was the Angel of Darkness. In the end, Legend will have shown the way for his successors to be able to improve gameplay in a mold made for simplicity. So, it is somewhat unreasonable to point the finger this compilation, despite its wanderings, also sold at bargain prices. So you know what to do if you never had the chance to touch these classic action / platform.
Caution, do not believe that the shot is missed polish but it would however have expected a record a little finer for Legend and Anniversary. Certainly, all wins necessarily sharp but besides that, we can not help but notice some textures slobbering and blurred. However, nothing really shocking, the whole being less obvious that the problems of Underworld which have not been solved since its release in 2008. This would have appreciated that developers rectify the shooting in purging their title sponsor major delays once again the call. Instead, we must be content with the bare minimum and some additions like the inevitable Trophies, a costume for our avatar Playstation Home, a theme for the PS3 and 30 minutes of bonus video that are nothing other than the making of already available on the Net. Now go to Caesar what belongs to Caesar, the compilation itself is a way to enjoy three great games driven by the desire to Crystal Dynamics to move the franchise. And the least we can say is they have managed a triple winner knowing that each component has brought his stone to the edifice of the saga.It is rather interesting to note the changes that occur in the gameplay through these three works. Basically, nothing really changes, except perhaps the idea of completely idiotic Anniversary asking the player to leave the R2 button pressed to keep hanging on a ledge. So unconvincing that everything will bazard Underworld for the benefit of the automatic attachment. In this connection, we can all rent this accessibility that the snub as the difficulty has been scaled down since the first album. That said, the choices open to a wider audience was required to allow the series to survive, especially after the failure that was the Angel of Darkness. In the end, Legend will have shown the way for his successors to be able to improve gameplay in a mold made for simplicity. So, it is somewhat unreasonable to point the finger this compilation, despite its wanderings, also sold at bargain prices. So you know what to do if you never had the chance to touch these classic action / platform.
Friday, March 25, 2011
Lego Star Wars III : The Clone Wars Test on PS 3
You thought that Lego had toured the Star Wars universe after the six films adapted from Lucas dad? In this case, you forgot the animated series The Clone Wars, as its name suggests, looks at the famous Clone Wars. The studio Traveller's Tales has found a good way to concoct a third Lego Star Wars looks even richer than its predecessors.
The Lego series has distinguished itself by following a simple rule: divert world famous architects such as Batman, Harry Potter or Indiana Jones in transforming their characters into characters of Lego. The studio Traveller's Tales had used this recipe for the first time on the Star Wars saga. It had thus been entitled to an adjustment of the two separate trilogies, and a compilation of pertinent opus. We thought we had gone around the subject but the developer is now up to the attack based on The Clone Wars animated series that takes place between episodes II and III of the saga. One might think that this is a homecoming, but this third Lego Star Wars still brings its share of novelties. A priori, there is cause for celebration, but the news in question are unfortunately not always very well thought out.
Until then, there is nothing revolutionary in this new episode, but you'll soon fall on very specific levels that immerse you in the field of battle. This vast environments in which both sides can build in the presence of military installations. Simply approach a source of free energy and have enough credits to build cannons, barracks and airfields for various vehicles and varied. The idea looks good on paper but in reality these clashes soldent almost inevitably chaos incomprehensible and dull. Quite simply, these phases of the game missions are simply less successful adventure mode. It is therefore rather disappointed to discover that the additional game modes that can unlock are modeled precisely on these mass battles: it is either one to one to conquer the 16 planets on behalf of the Republic or Separatists or challenge a friend in local conditions before setting out for victory. With a little practice, you will end up being probably a little less freaked about those huge maps , but you will continue to rail against the AI catastrophic and cons of the many problems described.
Thursday, March 17, 2011
Total War : Shogun 2
It's been ten years that developers The Creative Assembly are thrilled with joy by laying our dear PC whenever formidable strategy games. So when they have announced plans to revive the glorious origin of the Total War series and plunge us again in feudal Japan, as saying that our salivary glands began to function at full capacity. And today, the outcome of this noble desire is finally a mouse click away. Driven by the vast experience and talent of its developers, Shogun 2: Total War finally proves too great and sharp as a katana wielded by a samurai before the battle. Daimyo friends, it's time to welcome a new benchmark in the ruthless world of STR.
We remember that in fact the first Shogun: Total War had laid the groundwork for a license quickly become indispensable to the middle of the strategy. The episodes are then followed, always putting out a gameplay well oiled to immerse ourselves in very different historical eras. Thus we might as well take control of the Roman legions that European knights or Napoleonic Grunts. That said, this new release offers us about her return to the Japanese archipelago in 1545, right in the Sengoku-jidai, which scholars translate as "the age of warring provinces. In Japanese history, it is indeed a time of intense social turmoil, political intrigue and convoluted quasi-permanent military conflicts, all consistent with the introduction of the first firearms and Christianity ... Once again, The Creative Assembly is her baby rest on historical grounds extremely solid and does not hesitate to spice up the blows of dilemmas and decisions to be perfectly credible. A true interactive college courses, and exciting to boot. At the beginning of the campaign, therefore you must choose your side among the 9 major clans of the time, each based in a different corner of the archipelago and offer specific bonuses. The Shimazu clan, for example can recruit samurai cheaply while the famous Tokugawa receive diplomatic benefits, among others. But whatever your initial choice, your goal is simple: impose your authority over other factions by force, by trickery and by any other method you see fit to use, so that the emperor is literally forced to appoint you as the new Shogun. You can imagine that the other clan leaders pursuing exactly the same goals and they do not capitulate so easily. You are now engaged in a real war for power, rich, exciting and ruthless. With such fertile ground, The Creative Assembly has developed a title that is in line with the very strong Empire: Total War, and even more from its parent dedicated to Napoleon.
For players unfamiliar with the series, in fact recall that incorporate a component of Total War turn-based wargame that takes place so on a global map divided into zones to conquer. The gameplay of these phases has not fundamentally changed and benefits of the improvements introduced by the previous two episodes. To complete your quest for power out, you will first need to do with the initial conditions specific to each clan, some being more powerful than others, but most already maintaining great rivalries with their neighbors. In all cases, you should first make an army worthy of the name. Now the army is expensive (to produce and maintain). You'll have to generate resources, develop your provinces, trade, raise taxes ... The problem is that like in real life, taxes, it's been unhappy, then it must ensure the well-being of the population ... Another element to consider is the Master of Arts, which serves as a tech tree and determines the units and buildings that will be possible to construct, since the 2 branches are moving towards each war and the other to the economy. In short, you'll understand that there are a lot of parameters to manage in this part of the game But do not worry about all that, you can choose to enjoy permanent help.
We remember that in fact the first Shogun: Total War had laid the groundwork for a license quickly become indispensable to the middle of the strategy. The episodes are then followed, always putting out a gameplay well oiled to immerse ourselves in very different historical eras. Thus we might as well take control of the Roman legions that European knights or Napoleonic Grunts. That said, this new release offers us about her return to the Japanese archipelago in 1545, right in the Sengoku-jidai, which scholars translate as "the age of warring provinces. In Japanese history, it is indeed a time of intense social turmoil, political intrigue and convoluted quasi-permanent military conflicts, all consistent with the introduction of the first firearms and Christianity ... Once again, The Creative Assembly is her baby rest on historical grounds extremely solid and does not hesitate to spice up the blows of dilemmas and decisions to be perfectly credible. A true interactive college courses, and exciting to boot. At the beginning of the campaign, therefore you must choose your side among the 9 major clans of the time, each based in a different corner of the archipelago and offer specific bonuses. The Shimazu clan, for example can recruit samurai cheaply while the famous Tokugawa receive diplomatic benefits, among others. But whatever your initial choice, your goal is simple: impose your authority over other factions by force, by trickery and by any other method you see fit to use, so that the emperor is literally forced to appoint you as the new Shogun. You can imagine that the other clan leaders pursuing exactly the same goals and they do not capitulate so easily. You are now engaged in a real war for power, rich, exciting and ruthless. With such fertile ground, The Creative Assembly has developed a title that is in line with the very strong Empire: Total War, and even more from its parent dedicated to Napoleon.
For players unfamiliar with the series, in fact recall that incorporate a component of Total War turn-based wargame that takes place so on a global map divided into zones to conquer. The gameplay of these phases has not fundamentally changed and benefits of the improvements introduced by the previous two episodes. To complete your quest for power out, you will first need to do with the initial conditions specific to each clan, some being more powerful than others, but most already maintaining great rivalries with their neighbors. In all cases, you should first make an army worthy of the name. Now the army is expensive (to produce and maintain). You'll have to generate resources, develop your provinces, trade, raise taxes ... The problem is that like in real life, taxes, it's been unhappy, then it must ensure the well-being of the population ... Another element to consider is the Master of Arts, which serves as a tech tree and determines the units and buildings that will be possible to construct, since the 2 branches are moving towards each war and the other to the economy. In short, you'll understand that there are a lot of parameters to manage in this part of the game But do not worry about all that, you can choose to enjoy permanent help.
MotorStorm Apocalypse
Having toured the desert of Monument Valley and tamed the four natural elements around the world, pilots MotorStorm have launched a new challenge: to defy death by taking advantage of the chaos sown by the Apocalypse in urban settings or offroad about to be literally swallowed up. It's murky but that's what makes the personality of this community of drivers definitely like no other ...
MotorStorm is a little history of a franchise that relies heavily on the aesthetic scenery and atmosphere, so that the player feels a change found only rarely among several opus of a series. Pacific Rift had managed to renew the concept was thought already sold. Apocalypse is as good or better, mixing races and wild urban settings, which had yet not obvious. And, not to spoil, developers Evolution Studios have treated the backgroundA little chick in the first episodes. Although its importance is relative, Apocalypse is based on a scenario that justifies the organization of such events and suicidal animated around "cinematics" that are more like large bubbles BD poorly dubbed. It discovers among other characters Mash, Tyler and Big Dog that we embody in three successive campaigns of Story Mode. That is also new and helps to swell content extremely careful. So, the lessons from the first MotorStorm were well chosen.
Unlike many titles that bombard us with nitro never reach the operation so original MotorStorm boost the Apocalypse is the key to success, even more than his predecessors. Besides the fact that this turbo unlimited heats and causes the explosion of the engine in case of abuse, in addition to the possibility of cooling by dipping in water, its mechanics, one finds the notion of side stroller. By pressing L1 or R1 for the left to right, the player can deport his car, whatever its size, a competitor to deflect a little too sticky of its trajectory. The operation will then send an opponent to the mat if done in good time before a wall or any obstacle. However, it consumes so boost abuse is not so much the better. This is actually the only real change in terms of gameplay. Yet, thanks to a staging explosive to trigger events in the Split / Second (which, for once, passes for gnognotte) and a level design pretty fabulous, MotorStorm Apocalypse feels absolutely not warmed. Therein lies its interest since sticking to more traditional mechanisms, this third component has very little to do with his elders.
The famous events listed above are automatically released at key locations of the "circuit". While some feel pumped back of the frankly cited Split / Second (the tower collapses, the semi-trailer loaded with fuel that crosses the track, the boat ran aground in the middle of the path ...), other grow a thousand times farther from the principle of destruction playground Drowned under rubble rains, hampered by the dust, frightened by the violence of a storm or surprised by the collapse of bitumen, the player is almost constantly assaulted So much so that the Dualshock 3 times through his time between your little legs vibrate. But the originality of these events is also bullet time that can be enjoyed before they happen, simply by pressing L2. In addition to offering a rather impressive focus on the next event, this slowdown can anticipate the impact it will have on the running of the race (more or less important position he is a helicopter that crashes or a collapse of the road for example) and therefore, provide the path to take to avoid them. In terms of sensation and immersion, it peaked in the early history of the series. The dynamic camera constantly moving, trembling, but with perfect fluency, there is also no stranger. We only regret not to have an inside view to enjoy the show behind the steering wheel or handlebars.
MotorStorm is a little history of a franchise that relies heavily on the aesthetic scenery and atmosphere, so that the player feels a change found only rarely among several opus of a series. Pacific Rift had managed to renew the concept was thought already sold. Apocalypse is as good or better, mixing races and wild urban settings, which had yet not obvious. And, not to spoil, developers Evolution Studios have treated the backgroundA little chick in the first episodes. Although its importance is relative, Apocalypse is based on a scenario that justifies the organization of such events and suicidal animated around "cinematics" that are more like large bubbles BD poorly dubbed. It discovers among other characters Mash, Tyler and Big Dog that we embody in three successive campaigns of Story Mode. That is also new and helps to swell content extremely careful. So, the lessons from the first MotorStorm were well chosen.
Unlike many titles that bombard us with nitro never reach the operation so original MotorStorm boost the Apocalypse is the key to success, even more than his predecessors. Besides the fact that this turbo unlimited heats and causes the explosion of the engine in case of abuse, in addition to the possibility of cooling by dipping in water, its mechanics, one finds the notion of side stroller. By pressing L1 or R1 for the left to right, the player can deport his car, whatever its size, a competitor to deflect a little too sticky of its trajectory. The operation will then send an opponent to the mat if done in good time before a wall or any obstacle. However, it consumes so boost abuse is not so much the better. This is actually the only real change in terms of gameplay. Yet, thanks to a staging explosive to trigger events in the Split / Second (which, for once, passes for gnognotte) and a level design pretty fabulous, MotorStorm Apocalypse feels absolutely not warmed. Therein lies its interest since sticking to more traditional mechanisms, this third component has very little to do with his elders.
The famous events listed above are automatically released at key locations of the "circuit". While some feel pumped back of the frankly cited Split / Second (the tower collapses, the semi-trailer loaded with fuel that crosses the track, the boat ran aground in the middle of the path ...), other grow a thousand times farther from the principle of destruction playground Drowned under rubble rains, hampered by the dust, frightened by the violence of a storm or surprised by the collapse of bitumen, the player is almost constantly assaulted So much so that the Dualshock 3 times through his time between your little legs vibrate. But the originality of these events is also bullet time that can be enjoyed before they happen, simply by pressing L2. In addition to offering a rather impressive focus on the next event, this slowdown can anticipate the impact it will have on the running of the race (more or less important position he is a helicopter that crashes or a collapse of the road for example) and therefore, provide the path to take to avoid them. In terms of sensation and immersion, it peaked in the early history of the series. The dynamic camera constantly moving, trembling, but with perfect fluency, there is also no stranger. We only regret not to have an inside view to enjoy the show behind the steering wheel or handlebars.
Phantom Brave: The Triangle Hermuda
On the margins of large outputs expected Square Enix these days on PSP, NIS America's team continues to provide owners of Sony's portable some good surprises in RPG. After Cladun, 2 and ZHP Prinny is still on the side of the Playstation Network that European gamers will have to venture out if they want to discover the adaptation of one of the best T-RPG PS2.
Discovered there are now over 5 years on PS2, Phantom Brave is still considered one of the best representatives of RPG Nippon Ichi tactical signed and never had to blush at the comparison with Disgaea. Indeed, the title was cleverly set itself apart from other productions of developer proposing a system of play features and loaded with a narrative context a little less light and more touching than Disgaea et al. So it is with undisguised joy that we had learned the launching of an adaptation Wii a few years later, but it finally saw the light of day in Europe. Fortunately, the release of Phantom Brave: The Triangle on the Hermuda PSN just put the record straight by allowing gamers the most discerning of (re) discovered.
Phantom Brave: The Triangle Hermuda is unfortunately not a sequel to the original, at least not really. Specifically, it is an adaptation of the Wii version, which was itself a conversion of the PS2 version decorated with new storylines. This additional scenario is present in this opus PSP. It is unprecedented for the European public and offers an extension of the original story through a series of new missions reserved for experienced players. Another Title Marona, this epilogue bonus is available from the outset, since it starts with a new cast of characters relegated to Tier 1, although the action takes place after the events of the main plot. The peculiarity of the PSP version is to add a number of playable characters from other series unpublished Nippon Ichi, like the famous Prinny, the lord of Zeta Phantom Kingdom or the hero of ZHP.
Discovered there are now over 5 years on PS2, Phantom Brave is still considered one of the best representatives of RPG Nippon Ichi tactical signed and never had to blush at the comparison with Disgaea. Indeed, the title was cleverly set itself apart from other productions of developer proposing a system of play features and loaded with a narrative context a little less light and more touching than Disgaea et al. So it is with undisguised joy that we had learned the launching of an adaptation Wii a few years later, but it finally saw the light of day in Europe. Fortunately, the release of Phantom Brave: The Triangle on the Hermuda PSN just put the record straight by allowing gamers the most discerning of (re) discovered.
Phantom Brave: The Triangle Hermuda is unfortunately not a sequel to the original, at least not really. Specifically, it is an adaptation of the Wii version, which was itself a conversion of the PS2 version decorated with new storylines. This additional scenario is present in this opus PSP. It is unprecedented for the European public and offers an extension of the original story through a series of new missions reserved for experienced players. Another Title Marona, this epilogue bonus is available from the outset, since it starts with a new cast of characters relegated to Tier 1, although the action takes place after the events of the main plot. The peculiarity of the PSP version is to add a number of playable characters from other series unpublished Nippon Ichi, like the famous Prinny, the lord of Zeta Phantom Kingdom or the hero of ZHP.
Wednesday, March 16, 2011
PixelJunk Shooter 2 Test
While most conventional shooters lead us to the stars, it is rather the depths of an unknown planet that takes us through the series of PixelJunk Shooter. One remembers that the first episode we had already conquered and so this was expected due to firmer footing. The latter does not disappoint: it not only revives the recipe that makes the charm of its predecessor, but it also brings a few small additions quite delightful.
Let us begin by recalling that the first PixelJunk Shooter was far from being a shooter like the others. Released in late 2009 on the PSNThis way we could direct a ship that was going to the rescue of a team of space colonists trapped in the maze of a mine in the outer space ... If this was obviously face some enemies determined to send you lethal projectiles, the interest of the game was its level design ingenious and the possibilities of interactions between the different elements that constitute levels. You could for example turn the lava stone by pouring water on it. He had to think before they act to make sure you clear a safe path to the poor survivors. Finally recall that the first episode ended in a fish tail: after the battle against boss end, your ship is made simply by swallowing a giant bug ...
This suite includes immediately where the previous installment left us: the entire first chapter takes place in the bowels of this huge monster. If the handling remained the same, teams of Q-Games have used this context to introduce some new features. Thus, novel substances are introduced: the gut of the beast we will find tough enough stomach acid, bubbles very slippery, or even parasite eggs that are multiplying at great speed, V. You will end sooner or later come out of this horrible creature, but it will not mean the end of your surprises ... New enemies also have the opportunity to make their appearance: they are not only slightly more numerous than in the first episode, but they are especially more dangerous. One notices such strange blue balls that swing pretty patterns clearly inspired dumplings that can be seen in manic shooters. There is no doubt, this episode is a little less oriented thinking and a little more action oriented than its predecessor. That does not mean he will not take you scratching your head from time to time. The arrival of new skills effectively means the emergence of new types of puzzles. We discover such as the ability to crunch some boulders and pushing another in which we exploited to provide levels that pay homage to the famous Boulder Dash.
PixelJunk Shooter 2 is literally packed with little surprises in the same kind and we really ecstatic at the ingenuity of its designers. Unfortunately, the campaign of this sequence is not longer than that of its predecessor: it consists only of three chapters with five levels each. Note nonetheless that the difficulty of this sequence is much more upright and you will certainly be a little more time to see the end. It's always a pleasure to do or redo the different levels in cooperation with a friend, but the novelty of this suite is also a way to offer competitive online. He is facing another player while trying to rescue survivors or preventing your opponent from achieving its rescues. Specifically one plays the role of the rescuer must be discreet and to successfully pass between the cracks of the defender. In fact, you do not see your enemy as long as it is in your field of vision ... There is also an experience system that lets you gradually unlock new skills for your ship and access to other environments. This multiplayer mode is not as imaginative as the single player but it still promises a few skirmishes pretty fun. In the end, this sequel is a worthy successor to the first game and we just prove so masterful that the shooter is still a genre rich who can demonstrate creativity and originality.
Saturday, March 5, 2011
Plants against Zombies
It is always difficult to define what can the success of a game can be found easily tens or hundreds of very good titles that have not had the success they deserve. In contrast, very few games are not the buzz that we understand why. Plants against Zombies is inevitably fall into this second category. It is indeed a tower defense completely honest and devilishly addictive was strangely welcomed as the Messiah on PC. The title comes back in a somewhat fuller version on the PSN.The tower defense was on a roll lately, he has extracted from its status as simple mod gradually to invade the net with a variety of Flash games and some downloadable titles. It is now a genre in itself that responds to a simple rule: you are assailed by a horde of enemies and you need the troops, traps or defensive towers around the object or building you have to defend. These games quickly become addictive and are usually much more accessible as a classic strategy, but in return they also tend to be repetitive. Plants against Zombies perfectly meets these criteria, besides the studio that was responsible for developing it is not unknown in the little world of simple and addictive games, PopCap Games has such charge Zuma a title that probably already has nibbled a little of your free time.The principle of Plants cons Zombies comes down to his only title: hordes of zombies trying to break into your house to eat your brain and you use plants to block their way. They seek to enter by several entries in succession and it will push them into the garden in the backyard, rooftop ... The scenery changes but the basic idea remains the same: the land in question is a grid with dimensions more or less constant, the zombies come to the right of the screen and you must prevent them from reaching the left end. They move online and usually you plant your small allied full of chlorophyll in their path. Plants can launch their fruits and vegetables, slow with large nuts or frozen projectiles, or even explode. All this is only possible to have collected enough sunlight. During the day, they simply fall from the sky and simply click on these bursts of light to take them. You will, however, in larger quantities if you intend to resist effectively. Fortunately, some plants such as sunflowers are able to produce for themselves these little bits of sun.In the end you can pick from a different plant quarantine before starting a level, some are more suited to night, others aquatic. Similarly, you will face a multitude of different zombies: those with a bucket or a traffic cone on his head are stronger than their colleagues, some wear look and disco dancers invoke zombies around them, others have a pole to jump over obstacles. Despite this apparent diversity, the parties end up resembling quickly and you can finally remove the zombies still using much the same technique. We must look towards the mini-games to find a few more challenges. You will have the right to tape-mole, bowling or a few levels a bit more difficult but it will unfortunately go through an adventure mode not always exciting to unlock them.This version PSN Still, since there also proposes ways two players who were totally absent from the PC version. So you can play cooperatively with a friend locally in order to defend your garden. The overall principle remains the same with the difference that both players can choose only four plants each and are unable to take the same variety as their little buddy. It is therefore necessary to coordinate and especially try to intelligently distribute the suns ... Duel mode is even more interesting: a player plants his vegetable army as usual while his opponent relies on hordes of zombies by collecting brain. The purpose of zombies is always entering the house while the gardener's goal is to knock out at least three of the undead who hold a target at the right end of the field. These two parties are much more exciting than the solo modes, it must be admitted, lack of pace furiously. In the end, this version PSN Plant cons Zombies is thus worth the look for all those little extras really nice.
Knights Contract
Leaving aside the science fiction universe or colorful and crazy expensive Japanese developer, Namco Bandai flew to Germany to tap the sap needed for the survival of his Knights Contract. Unfortunately, if the roots are well anchored to the track in Germanic mythology, everything else is bathed in a classic disruptive. Story of a return to the paHeinrich is immortal, and whatever one may think, this aspect of his personality is more experienced as a curse than a blessing. Besides, he will team up with Gretchen the witch, that it "offered" his immortality a hundred years ago. Itself back to life in the form of a homunculus, the lady will have to seal a pact with Heinrich to get rid of Faust and his gang of lost souls all assigned to his worldview. That's the starting pitching that immerses us in a Germany where medieval sorcery was as common as the baseless accusations. However, playing cards on the table at the outset. If Contract Knights use indeed of Teutonic cosmogony, it is no less classical, very traditional in its way of understanding gender. Yet the idea of complementarity of the two heroes looked good, at least at first, because in fact it serves no purpose other than to hide the actual structure of the game after seeming a distant past. Thus, rather than proposing a mortal hero beating both the arcane magic of fighting with knives, developers have opted for a fierce warrior can not die. Nice but in the end, this component greatly serve the game In fact, when an enemy will cut you into little pieces and you will pass from life to death, you must press a button frantically to resuscitate. Ok except that in those moments, the beautiful Gretchen will not be protected. Stressful even said that resurrection will take a while. You will have good opportunity to continue to kick after the knee, but both say they will not pray to tap the button to be in top form.Besides, you'll soon understand because if Gretchen dies, everything will be synonymous game over. In sum, we realize that originality ultimately linked to immortality is void because of the appearance of protectionist gameplay constantly asking us to pay attention to the witch to avoid sinking into oblivion. Moreover, if theIA the beautiful appears fairly good, his energy will sometimes tend to decline rapidly after having taken a hit, and having been projected against a piece of scenery or have had nab an opponent. In short, we must never lower its guard as the only way to raise the energy level of Gretchen will take her in his arms for a few seconds. The problem is that in full combat said energy ascend slightly, so we always worth letting go of the girl, to be fried with our opponents, hoping that the witch would sort of take our arms and so on. Sucks a little but indispensable because only Gretchen can cast spells over becoming the adventure more and more useful. But before we can enjoy the twenty spells available, you must first eliminate enemies and other boss not to mention lots to find. In this regard, note that you can also try to get various bonuses such as equipment for Gretchen or even pages of manuscript. But back on topic.As stated above, the balance will miss spells. It will not, strictly speaking, since it is in intimate Heinrich agenda through a combination of keys. Initially, you should still go through a menu of inventory to choose four spells then accessible through a menu of quick action. Here, too, since complementarity prevail if the spell successfully hit an enemy, then Heinrich will swing a finish move in the wake through a contextual action. As stated above, the range of spells evolve progressively, some even becoming essential to reach an opponent. So if you can use a giant hammer to stun an enemy, a spear to destroy armor, you can then use a gigantic fake, a lance energy to reach the flying enemies, etc.. In addition, once the appropriate gauge filled, may become Heinrich berserk for a few seconds while Gretchen will have the possibility of launching a devastating magic attack. Interesting, yes, except it will not do much good against the heaps of problems present: constant loadings and breadsticks, laborious kinematic breaking the pace of progress, chapters clumsy and labyrinthine corridors which is not apparent at any print size to the inverse of a Castlevania: Lords of Shadow, however, based on the same principle. In short, unless you want to be convinced no matter what the game is as complete as the work of art that was Wagner in Bayreuth, we will quickly forget about this product by looking for happiness in the competition.
Friday, March 4, 2011
Small Flirts Among Friends
Come, you who often play on the Wii and recently with the Move Playstation, Acknowledge that the remarks gravelly fuse without limit during the evenings among friends uninhibited multiplayer. The most perverse minds can see a Wiimote or Move Playstation something other than a gamepad and how blame them? How to ask for more to Ubisoft, the leading French developer and have the courage to exploit this by diverting the attachment of its traditional use? Impossible. Unfortunately, this aspect is not strictly assumed in this title that appears in reality be only a trivial party gameAbsolutely not nasty and even less erotic. The rare communication from the editor left yet augur of everything else, so much so surprised to see the game not recommended for children under 12 years and not less than 16 or 18 years ... Another classification is due immediately, both by design very "Miiesque" of avatars but also by the profile of mini-games, dance and basically never really thought to draw parallels between gambling and sex ... Little flirting between friends is a misnomer. Very very evilIn fact, the only funny and a tad allusions are only oriented textual and during loading times, too many to pass ... So you balance anecdotes and historical references on the concepts of torque and sex, which can why not you squeeze a little grin from time to time ... But In-game, Small flirtations with friends has no personality, which is all the more surprising that the "potential operability" of the subject was huge, no pun clumsy. No, actually, in menus botched plunging the player into relative passivity, there is nothing more than a list of mini-games presented in threes, in the form of choice. List also randomly generated, which forces you to play and replay again and again to expect to go from 35 events each more similar to each other. In short, unlike a Buzz, part of the architecture is chaotic and the player never fails to be in such a mess. Yet we offer many events to choose "warm", "lively", "naughty", "wild" or "serious" but whatever the theme, the profile of mini-games is the same, their intensity of gameplay and tone does not change one iota.If you do not dance, you might be disappointed by Small flirtations with friends which is composed of three-quarters pace of events. These choreographies, the basic request (up, down, left, right, small diagonal hop is rotated the device in the air, play the violin and the crank ...) do not any interest, especially as the evaluation of your performance is very approximate. Is this due to the flexibility assumed the game, not really imagined to score (if a bit anyway), or calibration of doubtful Wiimote or Move Playstation ? Maybe a little of both ... Still, as the other games are to jump obstacles, climb a building, posturing, etc.. Few events to stand out. We found just a handful, including the game of knife that is to blindfold the launcher which should be directed to the blind, relying simply indications of another player. Hmm. Having tried the thing over, we can not honestly say that the fever is rising or laughter were legion
Thursday, March 3, 2011
Fight Night Champion
After a component as good as Fight Night: Round 4, we wondered what that Electronic Arts could do to generate renewed enthusiasm for amateur boxing. Well believe it or not, the famous editor has managed not only to propose significant innovations but also to improve quality, already out of the ordinary, the previous edition. Now it is no longer a simple boxing game that it seems to turn on his console but a real interactive movie. Everything from boxers to the comments through the public has been optimized to immerse the player in the middle of a baffling experience of realism. The thud of fists crashed against a face distorted by the impact, the spray of sweat flying around the ring, the screams of a crowd electrified by the combat ... Every detail was looked after with a zeal that can only compel admiration, not only passionate about boxing, but simply a connoisseur of video games.Besides graphics and a soundtrack making the most of the capabilities of the console, Fight Night Champion has many assets to plunge the fans of the series one more year. First, its gameplay has been optimized taking into account the criticisms leveled at the latest installment. Thus, the assignment of different strokes the keys of pad has become a triumphant return. The control system is always stick to the party (he has even been significantly improved to make 12 different movements) but the player can again use the buttons Round, Square, etc.. as in the first installment in the series. Moreover, the parades are much easier to perform and can strike while you are protecting. The management of the gauge endurance has undergone a small facelift while new opportunity available to us knockout (KO instant KO following a coup in the belly ...). In use, Fight Night Champion is just as fun to play and tactics. It is necessary to measure its movements, adjust its distance from the opponent, hitting at the right time ... In short, it is light years ahead of the primary bourrinage that some imagine. Despite traveling a little heavy, the action is fluid and you never get bored. In fact, the only real criticism that could really make on the impossibility of stopping an ongoing series. Indeed, after pressing for example three times in a row on a key, it must necessarily wait until our boxer has struck three times in order to regain control. In some cases this can be fatal, so it must always be careful not to bludgeon a touch silly at times of panic or excessive enthusiasm.With regard to game modes, Championship Fight Night delivers on the mat fighting the inevitable rapid training sessions, a classical career with his timing and his usual game mechanics (statistical booster, Sponsors prestigious meetings). There are also online features, a publisher of characters and the whole thing but the main novelty lies in a fashion totally new Champion. Fully scripted by a Hollywood size, it puts us in the shoes of Andre Bishop, a fictional boxer's career more agitated. Mature and often violent history that is told here looks raw but lucid on the world of amateur and professional boxing. Admittedly, it does not avoid clichés like the recurring honest coach refusing to compromise with the mafia will do anything to overcome their opponent or the foal psychopath does not shrink from cheating. Nevertheless, the numerous cinematic and staged fights that we are absolutely exhilarating connects. English voices (subtitled in French) are impeccable and dialogue worthy of a film by Coppola are tasty. Suffice to say that five or six hours we reserve the adventure will go really fast ..We can always fall back on the online, which for once we reserve an entire evening of chestnuts and other exchanges of hugs manly. Veterans Fight Night Round 4 left with happiness the world championship and ranked games they were used but the studio EA Canada wanted to go further this year by providing them with fully customizable virtual gyms. In the latter, it is possible to create our own boxers, fight players online, and even play a full season ending tournament. As it was not enough, the various gyms can challenge each other, causing that all their members in a competition without a thank you about 48 hours. Spreading at all levels, so this episode will undoubtedly crack all boxing fans who respect themselves. It is not without some flaws of course, but needless to cut hairs: Fight Night Champion is the new standard for HD boxing games. Point bar.
Wednesday, March 2, 2011
The counts double XP in Call of Duty: Black Ops
The FPS Call of Duty: Black Ops speak of him again by offering players one of these weekends of madness he has the secret. As from Friday 19 pm until Monday and at the same time, your every action in multiplayer will earn you double the experience points as usual on PC 360 and PS3. It also takes the opportunity to signal that the game boasts a new patch over 360 since yesterday, which should make it more stable. Another fix is expected in the coming days on the Sony console.
After the success of almost indecent Modern Warfare 2 and then the big quarrel between the developer Infinity Ward and publisher Activision, the other studio that takes care of the Call of Duty series seems determined to impress, and to truly capture the license. Probably tired of being often regarded as second fiddle only able to fill the holes.
Good to stop this crap ok?! when I see comments from some who are more absurd genera there that play on console "(kind of joke, all keyboard + mouse for FPS)," Graphically, it's uglier than 2 MW (m has the good laugh that you go to buy a bunch of ignorant config) and so if I for 3 hours the game is good: is taking.
After the success of almost indecent Modern Warfare 2 and then the big quarrel between the developer Infinity Ward and publisher Activision, the other studio that takes care of the Call of Duty series seems determined to impress, and to truly capture the license. Probably tired of being often regarded as second fiddle only able to fill the holes.
Good to stop this crap ok?! when I see comments from some who are more absurd genera there that play on console "(kind of joke, all keyboard + mouse for FPS)," Graphically, it's uglier than 2 MW (m has the good laugh that you go to buy a bunch of ignorant config) and so if I for 3 hours the game is good: is taking.
Assassin's Creed on PlayStation 3
Assassin's Creed on PlayStation 3 has its roots in 1191 when the Third Crusade shook the Holy Land. With this action-adventure game, the player is immersed in the Middle East at the time along with Altair, an assassin elite responsible for putting an end to hostilities by attacking both the Crusaders and Saracens .
The gentle caress of a blade hidden secret in the palm of a forearm, his growls when she leaves the barrel hidden under the cloth of the dress of the performer, the heat from the blood of the victim collapses without a sound. It is lyrical assassin's creed. And then it'll make her foot in another big whack here!
The first episode of a very good series. The game is still very good at either graphics or gameplay. The scenario is fascinating, immersive and continues in AC2 and ACB. Nevertheless there are defects such as repetitive side missions and bugs.
Few hours to get an idea on a game, it is often too short. In the case of Assassin's Creed, the rest have to handle virtually confined to the torture of Tantalus. If at the end of the second contact as we do not learn much more than in July, we can certainly confirm that Assassin's Creed is preparing for a big box.
In the year of grace 1191, Jerusalem is the jewel of the Middle East and the world in general. The 3rd Crusade rages when you get there, you murderer. The excitement that reigns in the streets of this cosmopolitan city hides your movements. Now you're on the rooftops of the city, watching your prey.
Starts since the end of the development of Prince of Persia: The Sands of Time, Assassin's Creed is specifically developed by the same team at Ubisoft Montreal, and it shows. Presented by a demonstrator Ubi, as such, surprising mix of Prince of Persia and Hitman, has managed to shed thousands of liters of saliva.
Is it still worthwhile to present Altaïr, the protagonist of the first Assassin's Creed. Everyone remembers because of the introduction video game that allowed us to have a first look very special talents of the young man. The assassin class combines the agility to get rid of his opponents and then blend into the landscape.
Assassin's Creed: Brotherhood
The gentle caress of a blade hidden secret in the palm of a forearm, his growls when she leaves the barrel hidden under the cloth of the dress of the performer, the heat from the blood of the victim collapses without a sound. It is lyrical assassin's creed. And then it'll make her foot in another big whack here!
The first episode of a very good series. The game is still very good at either graphics or gameplay. The scenario is fascinating, immersive and continues in AC2 and ACB. Nevertheless there are defects such as repetitive side missions and bugs.
Few hours to get an idea on a game, it is often too short. In the case of Assassin's Creed, the rest have to handle virtually confined to the torture of Tantalus. If at the end of the second contact as we do not learn much more than in July, we can certainly confirm that Assassin's Creed is preparing for a big box.
In the year of grace 1191, Jerusalem is the jewel of the Middle East and the world in general. The 3rd Crusade rages when you get there, you murderer. The excitement that reigns in the streets of this cosmopolitan city hides your movements. Now you're on the rooftops of the city, watching your prey.
Starts since the end of the development of Prince of Persia: The Sands of Time, Assassin's Creed is specifically developed by the same team at Ubisoft Montreal, and it shows. Presented by a demonstrator Ubi, as such, surprising mix of Prince of Persia and Hitman, has managed to shed thousands of liters of saliva.
Is it still worthwhile to present Altaïr, the protagonist of the first Assassin's Creed. Everyone remembers because of the introduction video game that allowed us to have a first look very special talents of the young man. The assassin class combines the agility to get rid of his opponents and then blend into the landscape.
Assassin's Creed: Brotherhood
Run Need for Speed Carbon on Windows Vista
Anyone who has installed Vista knows about compatibility issues with games released for Windows XP. Some games, like Need For Speed: Carbon, will only run after a compatibility mode change if you have 32bit. Vista x64 works without compatibility mode as long as you have a decent video card.
Right click the Need For Speed: Carbon executable
Click 'Properties.'
Click the 'Compatibility' tab.Check the box 'Run this program in compatibility mode for:'.Select "Windows XP (Service Pack 2)"Click 'Ok'.Play the game.
Need For Speed: Carbon
Need for Speed Carbon
Right click the Need For Speed: Carbon executable
Click 'Properties.'
Click the 'Compatibility' tab.Check the box 'Run this program in compatibility mode for:'.Select "Windows XP (Service Pack 2)"Click 'Ok'.Play the game.
Need For Speed: Carbon
Need for Speed Carbon
Thursday, October 21, 2010
Super Street Fighter IV - PS3
A few years ago, you could hear the bad language we announce the death of 2D fighting games. These louts are quiet today, and for good reason, gender has rarely been so good. Thus Capcom surfs on the success of the fourth installment of the Street Fighter series to offer us a supercharged version of this episode.
Capcom's approach has suffered some criticism. It has accused the Japanese company to offer us as quickly reviewed a version of its previous game, or even to consumers for cash cows. It is indeed surprising that such remarks do not receive the output of large licenses sports games that we keep coming back every year ... In the case of Super Street Fighter IV these criticisms seem a bit exaggerated: it is not at all a simple add-on for the previous component, the small guys at Capcom have striven to add characters and additional shots, but they also made a rebalancing of the gameplay and added new game modes This boosted version should not be followed by an even more boosted: it should not be any Super Turbo Street Fighter IV or even Super Street Fighter IV '. Besides, Capcom is already occupied since the firm is working on another license prestigious past: the third episode of Marvel vs. Capcom is under construction.
Sony PS3 Street Fighter IV FightPad - Chun-Li
Gentle reminder to the attention of those who would have missed the Street Fighter IV: This is a fighting game that displays graphics in 3D cartoon look but offers a gameplay 2D relatively old school. This episode had some news anyway when compared to his elders. A gauge of Ultra Combo and his appearance was at the bottom of the screen next to the one dedicated to the Super Combo. The principle is simple: we need a fighter has received enough damage to initiate an Ultra, a particularly devastating attack. The other new Street Fighter IV was the ability to make Focus Attacks holding down kick and punch means. The attack has three levels of charge and you can take a punch, but only one, while you are preparing. We find of course the Ultra Combos and Attacks Focus in Super Street Fighter IV. Besides, the gameplay itself has not undergone considerable changes, but fans of the title released last year still appreciate the slight alterations made by the teams from Capcom.
So fans of the series will not take long to realize that the faculties of certain characters have borne the brunt of a little rebalancing. The amendments relate to the most glaring probably Sagat: The Bad Thai was certainly a bit too powerful in the original title, this fighter is now becoming a bit more human ... If you appreciate the fact that the characters have now a little more equal opportunity, we would have liked this also makes balancing the subject of a patch for owners of the original title. The second type of changes related to gameplay is a little more light: every fighter now has a second Ultra Combo. You must therefore choose one or the other before you launch headlong into a confrontation. These new attacks are not always useful mad: if the second Ultra Rufus is just as pest sucks the opponent into a vortex of hell, others seem ultimately more anecdotal but still make their share of spectacular actions.
Super Street Fighter IV Arcade FightStick Tournament Edition S - White
Eventually the novelty of the most anticipated Super Street Fighter IV is adding a dozen fighters, bringing the cast to 35 participants. Most of these newcomers are headers already crossed. We can then find old friends like T. Hawk, India's huge, and Dee Jay, a Jamaican who has the rhythm in the skin. Those two have lost none of their punch from their appearance in Super Street Fighter II. Two of the heroes of Final Fight are back: Guy and Cody, he kept the handcuffs and the prison uniform he wore in Street Fighter Alpha 3. You can even play as Adon, a former pupil of Sagat, who had made his first appearance in Street Fighter as a sub-boss. Three soldiers also come directly from Street Fighter III: Dudley, the English boxer who fights more elegant than Balrog, Ibuki, the little ninja who is always so agile, and Makoto finally, the young karateka who has lost some of its aggressiveness in this last episode.
This inventory would not be complete without mentioning the two characters really unusual for this album: Juri and Hakan. The first is a fighter beating Korean art of Taekwondo, while the second is a Turkish wrestler who s'enduit body oil before embarking on his opponents. You can imagine, everything between these two protagonists, we even sometimes feel that Capcom had fun we replay the Beauty and the Beast. While Yuri is fast, it deploys a set of legs incredibly effective and is even able to dodge the blows, Hakan seeks instead the melee to use its array of beautiful mugs. The latter techniques are also the most puzzling: it is capable of watered oil in the middle of the fight for the blows of his opponent and inflict less damage to its own attacks more effective. Special mention to Ultra Combos of this giant oil: it humiliates the other contestant literally dragging his body ...
The traditional game modes have also undergone some changes. We note the return of the bonus stages in arcade mode: it is simply to distribute the mandala to reverse a car explode or a series of barrels hoping to get a little extra points. This addition is not essential but it undoubtedly recall some good memories for fans of the license. Similarly, we find that the Challenge mode has undergone some changes and it is now possible to train on the different techniques of a character without having to follow a predetermined program. But ultimately the most important transformations affect the online mode. Indeed, it is now possible to create private rooms for up to eight players on a simple principle: Those who do not watch the game play as mere spectators. The registration and classification of replays has also been simplified way. History does not spoil, a Tournament mode will be available free for download from 15th June. In short, you will understand, given its attractive price and therefore its contents, Super Street Fighter IV is simply a must for all fans of fighting games.
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