Wednesday, March 2, 2011

Heroes Might & Magic VI

Before we let take charge Might & Magic Heroes VI, Ubisoft has cracked a little speech to explain some details about the genesis of the project. The first clarification concerns simply the name of the title. Why on earth not to have retained the traditional name of the episodes, namely Heroes of Might & Magic? A priori, it was only a practical issue for the public to identify more directly the relationship with all of Might & Magic games. Ubisoft has also shed light on his decision to entrust this sixth episode in Black Hole Entertainment. The studio had in effect two significant assets. On the one hand, it showed a significant experience in making strategy games, plus a taste for the universe heroic fantasy. On the other hand, he already had a motor home capable of good performance, without being too greedy. It should be clear now, Black Hole was an ideal opportunity for the French company. And if a change of developer is always worried, the result has greatly reassured.Assuming a proud heritage of his ancestors, Heroes Might & Magic VI has a particularly strong and rich universe. Anxious to show fidelity to unassailable throughout the series, the developers took care to write the script in one respect background already well established over time. The events took place 400 years ahead of the fifth element. The player will follow the fate of five children of the Duke of Slava Griffon, each representing a faction. The cast includes Anton Therefore for the Harbor, Kyril has joined the Inferno, the necromancer and Anastasia finally Sandor, a member of the Bastion, which notably includes orcs, goblins and Cyclops. Regarding the fifth faction, the mystery remains. Ubisoft has leaked any indication, keeping a few more weeks to jealously secret. To create the script with a set of keys we will not be delivered until much later, the developers have put forward several television series that inspired them. From Rome to the Tudors via The Accursed Kings, the influences have obviously been many. It is true that we find in this sixth installment of the springs are common to these TV shows. Starting with the complex links between members of a ruling family. We also think the multiplicity of conspiracies policies governing the operation of Ashan. The events recounted in Might & Magic Heroes VI in any case provide additional lighting to all the fans still eager to learn more about the series but laymen are not so far forgotten. It is indeed quite possible to discover this world without feeling completely dropped. Finally, note that the five campaigns, each containing four mapsAre interconnected but the player can discover them in the order it wants.Side gameplayThe game retains the overall normal functioning of the series, a few details. We thus find our hero, cruising the maps in search of treasure, parts for their equipment, recruits for their armies and enemies to fight. Since we're at it, the clashes are taking place obviously turn based, with the former, the order in which our troops are moving is always determined by a private bar at the bottom of the screen. It therefore moves his units one by one on a kind of chessboard with a number of boxes. Always hiding behind the decorative elements to avoid projectiles balanced, long distance, calculate every move to avoid being the body-to-hand combat with an enemy too strong or even exploit the strengths of our troops while trying to find a response to their weaknesses. Like the fifth episode, the hero for his part remains physically outside of the fighting. There may however take part in attacking an opponent or using magic. Last size precision on fighting, boss sometimes think your way. In sheer size, they require a number of turns to be defeated and therefore generate significant losses in your troops.But the gameplay Heroes of Might & Magic VI also includes the collection of course resources. The latter include the ability to build buildings in your town whose utility is manifold. This gives the possibility to significantly increase the harvest of raw materials, strengthen your defenses or to form new units, ready to fight by your side. When it comes to putting one foot in an enemy city, the game switches to headquarters. On the screen appears the building in question, a kind of rampart with enemy troops stashed behind. It must then engage in combat at a distance by a maximum of damage to his opponents while waiting for the catapult projectiles lying beside you end up happily teasing the walls of the opponent. With you to complete the work by penetrating the walls and slaughtering the survivors. After the victory gained, the game lets you have the choice between leaving the city as it is to benefit from its advantages in the state or convert your faction in order to produce units and use them as of a kind of forward base on the map. The other big advantage associated with the capture of a city is that it allows you to immediately garner the resources that are linked. To summarize crudely, every city has power over everything that surrounds it. The win gives you then hand over the area. Finally, it is possible after a successful siege immediately recruit some members of the local army and integrate your troops. In our case, although some brutal orcs and goblins really too puny joined us to confront a common enemy.Ubisoft and Black Hole have also claimed to have deepened the side RPG series. The least we can say is that the system is complete. After each battle, the conquering hero gain experience which will enable it to pass levels. At each level, it will allocate skill points through a tree that is divided broadly into two parts. On one side all the capabilities in five Might different families (Paragon Realm, Tactics, War Cries and Warfare) and any other terms in the Magic side, this time with seven categories (First Jurisdiction , Earth, Air, Fire, Water, Darkness and Light). Obviously, each jurisdiction will be important. Some boost the economy of your kingdom, others will increase your stats or inflict direct damage to enemies. The skill tree also contains a third part that contains the credentials associated with the class or the faction of your heroes. These powers are automatically earned this time. In parallel, there is also a reputation system very interesting. In the world of Heroes VI, there are two opposite ways that heroes can borrow. One type is the path of tears and the other that of blood. Depending on your actions throughout the adventure, the heroes earn reputation points that will tip the balance toward one or the other side. One player who will tend to act defensively, to heal his allies, to spare his enemies will take the path of tears. By conducting themselves in a more brutal, making the weapons speak consistently, you will choose the path of blood. The appeal of all this is that your actions have an impact on history but also on the gameplay. Each channel gives you access to unique quests, new companions, a map epilogue different but more importantly, to advanced classes, each with its own powers and a specific design. The nature of the way you unlock depend on your faction but also the orientation of the skills of your hero (Might and Magic). A champion Might Havre begin such as Knight and Paladin can evolve it took the path of tears or Vindicator has elected to that of blood. Obviously, it takes more than just a demonstration is limited to the map serving tutorial to test this system. Nevertheless, the idea is already very attractive on paper.

Finally, you can not finish this preview without talking about the visual aspect that has significantly increased in density. The environments are colorful and teeming with detail. Pass this milestone chart moreover improved the readability of maps. We can now see directly the power of a city with a single glance. Practice to evaluate the bitterness of the battle that follows. The animations have received for their special care and are generally very successful. Finally, the soundtrack is really haunting, melancholy melodies and rhythms alternating epic.

No comments:

Post a Comment