Wednesday, March 23, 2011

Crysis 2 Test for Xbox 360

Doing any act as game test method of killing graphics card, Crysis is the first 4 years after its release a master standard PC 3D engine. Its sequel intends to take over through a radical change in direction of gameplay.If there's one thing to lay flat in the first lines is that Crysis 2 has little relevance to his elder. If the original game was wide open, slightly less scripted and scripted, his successor, he adopts the style of FPS linear "but not too much." But before we get there, start by making the link between the two titles. Scenario, we can not say much, EA has delivered a nice list of topics to avoid covering almost the whole story. Let us say that you play as a Marine nicknamed Alcatraz, you will cross the road Prophet, escaped from Crysis, and you end up in a Nanosuit. If we can not detail the scenario was still able to specify that it is ... say flawed, confused, in the service of a narrative clumsy, limited and sometimes incomprehensible at times incoherent. Anyway, you win a combination and it is always better than nothing because you'll have to face a horde of aliens and enemy soldiers in the middle of New York.If you know Crysis, you know that it gives access to some powers of the number and use has been simplified in this sequel.  On the left we have the armor mode that makes you almost invulnerable, right Camouflage mode that will make you a real ghost. Once activated, these two powers will begin to drain your batteries will be recharged, however, much faster than before.  On the sidelines, holding down the melee button, you can give a great blow tatane capable of collapses faster car, which may be useful to make a makeshift cover. Speed ​​mode which allowed to engage in a super fast race is replaced by a sprint classic but still empty your batteries.  Finally, holding down the jump, you will be able to jump a little higher than normal which will serve most of the time to reach a ledge on which you can hang. Nothing at this level, there is a package of changes from the first part. They are also not alone.  Improvements can be unlocked through the acquisition of nanocatalysts taken from the bodies of aliens. Tracer bullets, proximity alerts, works perfectly silent, or increased energy reserves are much smaller bonus but not necessarily essential always good to take. In the same vein, we find the weapon customization system in the first set and through which one can, on the fly, add a silencer, activate a grenade launcher or change sighting system. All without interrupting the game. All this designed to promote free approach every game situation.And so that's where we approach the structure of the progress that can be summarized in a series of "corridors" leading to outdoor areas serving more open arenas. All punctuated by numerous scripts staging. You'll meet two kinds of enemies: members of an obscure militia paramilitary wants you to death or representatives of the alien race that had taken up residence in the damp basement of the planet. The idea will be each time through these strongholds, often to perform a given action, choosing how we will do it. Two or three ports are usually possible and should you be bothered to look, know that the game will show you. By activating the viewfinder of the combi, a passage "stealth" or nag will be indicated, and the numerous boxes of ammunition or above the enemy troops at the scene. An optional display some not hesitate to happen. In essence, you are free to adapt your equipment to hear how you overcome the obstacle, like a big brute or playing infiltration. The brute force method works quite well and gives rise to some clashes nervous and rather successful.

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