Showing posts with label Xbox. Show all posts
Showing posts with label Xbox. Show all posts

Monday, May 2, 2011

Rango test on XBox 360

A great animated film Hollywood is often synonymous with play declined on all platforms. Nobody escapes the rule, and especially not Rango first animated feature from the director of Pirates of the Caribbean. Quite variable quality, these securities are generally aimed at a fairly young. So let's see what it is here, especially if Rango manages to hit its target.


Wild Wild West
Let us put a little context: Rango is not a member of the Beatles, but a lizard home catapulted into full Mojave. In the film, he became sheriff in the small town of Dust (Dust in original). Curiously, the game does not resume the path of the feature film but takes place after. Our hero finds his opponents Bad Bill and Jack the bite, this time in search of strange meteorite fragments. We thus find the very spirit of the western film, but which is grafted a somewhat disjointed storyline featuring zombies, alien invasion, and even a strange digital world. The question is: what has been made but what the developers to imagine all that? Not only grass visible.


Implementation side, the scenery just as the characters are particularly well modeled for a game of this magnitude, and although there is some defects or even some textures that drool, and we are far more references AAA console, it is pleasantly surprised at the attention to graphics, especially since the sets are quite varied. From the corner of the gameplay, it has to do a set of conventional platform, ultra-linear, albeit with some phases of fire or animal rides for the whole range. The possibilities are numerous enough, even too, and it will not always be easy for youngsters to navigate among the available range of motion, much can also be almost forgotten to get into the game head by pulling down anything that moves.


There's no lizard
As often happens with Hollywood licenses, life is not the strong point of the title. Four hours are ample to see the end, the whole being greater ease. The developers have still provided three levels of difficulty, which strengthen a little challenge. To provide a bit of replayability to the title, nine levels that the system can be revisited to find the essential secret, even though they are rarely well hidden. Players can also earn stars to purchase various upgrades available: more shots in the gun, more powerful attacks, bonus extended, etc..


The game has nevertheless a little rhythm problem, levels may be very long and exceed the half-hour. A defect that is already found in Wall-E for example. Difficult for young people to hang too long! In return, the path is strewn with automatic save points, and we must never again fight over a failure. This avoids the hysterics.

Wednesday, April 13, 2011

Dynasty Warriors 7 test in XBOX

15 years, it will be almost 15 years that fans bastons medieval epic and beef are having a field day on the prolific series Dynasty Warriors (Shin Sangokumusou for short). Fighting game one against one based on the legend of the Three Kingdoms, the first episode appeared in 1997 on Playstation soon gave way to a veritable avalanche of beat'em all the more spectacular than the others as well as many spin-off tactical or strategic. We are now in the seventh episode and the success of the franchise does not always crazy in Japan as in the rest of the world. Défouloir popcorn based on a background of concrete and very charismatic characters, the Dynasty Warriors have many fans on every continent. However, criticism has not always been kind to the series, far from it. gameplay repetitive, lack of innovation, achievement dated ... The defects of the fingers pointing back regularly from one album to another. Dynasty Warriors 6 after a cool reception by the gaming community and professionals in 2008, his successor was expected to turn. Anxious to meet the traditional audience of the series, Capcom has taken some steps to redress the balance.

The first changes made ​​by Dynasty Warriors 7 will notice upon launching the app . There is thus a Conquest Mode has emerged alongside the traditional story mode. Set on a strategic map divided into hexagons in the manner of a wargame , this novel mode invites us to conquer box by box a vast territory with characters unlocked in Story Mode. Naturally, it is Felstriker thousands of enemies on the battlefield that we will achieve this ultimate goal. According to our slow progress, it will reach the cities to rest or hexagons to access special battles. The entire experience will be spread over so many hours. But the game is worth it since may for example retrieve the passage of special weapons, new fighters and even animals can assist us in the field. Moreover, it is possible to play two-screen split or outright pick partners on the Net.
The story mode in turn does not change from what we are used for years. However, after the selection of a kingdom (Wu, Shu, Wei and Jin's new kingdom), each mission scenario requires us to use a specific character. This lack of freedom is likely to be misunderstood by some fans but upon reflection, it is an interesting opportunity for them to familiarize themselves with the characters they had not played much so far. And characters, there! A good sixty to be exact. Moreover, each story is so long that they have property for two or three nights before finishing one. As usual, various cutscenes (sometimes dazzling, sometimes missed) are responsible to illustrate a narrative filled with dialogue dubbed and mostly in English. The background is solid, the characters are believable. Nevertheless, the legend of the Three Kingdoms, as beautiful as it is, for 15 years, one begins to seriously have done the trick.

Saturday, April 2, 2011

WWE All Stars test on XBOX 360

While most wrestling fans swear by the series of Smackdown vs. Raw, publisher THQ has decided to launch a parallel title that gives way to the show with an arcade-style gameplay. But the other big carrot WWE All Stars shakes under our noses is the opportunity to meet old stars in addition to current wrestlers for matches anthology. Are you ready to rumble?
It's been several years that wrestling has returned to the front of the stage, especially in the schoolyards. For many teens today, the icons are called Batista, Rey Mysterio and John Cena. But the oldest also remember the excitement had been masterful this spectator sport in the 80s, thanks to Hulk Hogan and his famous trances. It was at this time that wrestling has truly become a global entertainment that can attract tens of thousands of people around the ring. WWE All Stars we therefore propose to mix these two eras to create unexpected match-up that we will indeed never (or briefly) had the opportunity to see in reality.
First, as mentioned in the intro, WWE All Stars is a title which clearly tends toward the arch. Expect to exaggerated movements in the extreme and stratospheric finishers, five feet above the ring! Moreover, speaking of hype, the wrestlers are depicted as a caricature, while respecting the original model for a truly successful outcome. Already the stars of WWE are built like baobabs, the title of THQ offers us squarely tanks on legs, although the proportions are kept (Rey Mysterio against Andre the Giant, it's worth the detour). For the combat system, we can clearly classify by style protagonists. For example, Andre the Giant and The Big Show share a large part of their range of movement. Even if no character is the perfect clone of another, you may still regret the lack of diversity that results. Note however that this fault is quite negligible since you still have plenty to do.
Where really shines All Stars of WWE Smackdown vs. Raw is in gameplay. Indeed, here we are in a way that blends both classic fighting game and wrestling. So, we discovered a small system combos in which the shots were shackled with weak and strong decision. All fighters do not employ the same combination and it will make several attempts before you find your happiness. The important thing to consider is that it is possible to link the enemies in the air like a Tekken. For example, you can make a combo four strokes, the last bounces your opponent into the ring and then follow up directly by taking mid-height. Sure, it changes the Smackdown vs Raw! But rest assured that the players do not believe that there is no way out of a combination. Indeed, it is possible at any time to counter a series of blows, or even a plug, pressing the triggers in a precise timing. While in some cases you just push the opponent, in others, you make an outright attack-cons! While this may seem devastating, still know that the advantage is always left to the attack: if your country is taking, you can even "counter cons" to finally achieve your move permanently. Of course, given the tight timing, do not count on it eitherAlthough the gameplay has its advantages in helping greatly enjoyable side of the fighting, he must still make some small details that do not necessarily delight the crowds. If we already talked about the existing pattern in the shots of different characters, the range of motion overall is still below what one might hope. For example, interactions with the ropes and corners of the ring are far from being fairly numerous. After a few games, some redundancy in the gameplay eventually be felt. Another small problem, if the animations are good, we can note some problems of collisions, which cause the catch, however well placed to fail. This is especially recurrent in matches with four players. Ditto for the management of a wrestler who is recovering. If a player's attack before it was fully erect, the two characters make an animation back rather awkward. It becomes a bit problematic when it happens several times per game, again, especially to many. For cons, the cons a small one has its flaws characters as a camera may be too close to the fighters and an angle that precludes seeing in depth. Finally, theIA adversaries is largely improved. It is easily possible to chain to infinity or some shots taken with some good timing. Having the advantage given to the attack, a player who really control the "cons-cons" can make a carnage no matter how difficult. Admittedly, it requires great concentration, but even without that, an average player can still easily win his matches using a single attack.

Monday, March 28, 2011

MotoGP 10/11 test on xbox

You know now he is not particularly obvious for a publisher to be perfectly fitting with the news when he decides to leave a sports simulation whatsoever. Problems related to the acquisition of licenses, changes in regulation, to late deliveries of new kits transform this company into a veritable obstacle course. Last year, Capcom had nevertheless managed to overcome these concerns through a unique spin, spin that will obviously be reused this year. Thus, if the game will you get in trade is based well inside last season, it will be possible in July, to download a free update to retrieve data Championships 2011. So do not panic, see Rossi evolve on his trusty Yamaha in place of his new Ducat is quite normal for the moment at least. That said, suddenly, like last time, our test evaluates the content logically present by default on the disc, so the 2010 season.

You will not be surprised to discover not everything on the menu that was already present in the previous section. It renews with Championship modes, Career, Against the clock (and its parent, the Challenge mode, replacing the Arcade) and Multiplayer. But again, this is the career mode which has been the greatest attention from developers, even if it takes roughly the same operation as in the previous MotoGP. Following the traditional path 125cc -> 250cc -> 500cc, this career mode is adorned with an entire side management will grow throughout the season. Indeed, if initially, simply choose your 125 and rush to prove yourself on the track, you will then have to hire engineers, define a research focus, choose manufacturers who want to work with , define the goals of your team, sponsors manage and ensure the financial stability of your team. For the technical dimension, for your dear little engineers, simply indicate the part of the bike you want to improve: brakes / tires, engine, exhaust / filters, frame / suspension or gearbox. Note however that the evolution of your bike will not be immediate, the project will take some time depending on the knowledge necessary to complete and once the technology acquired, you will still pay to use it on your beautiful prototype.

To put the odds on your side, you will also ensure the health of your reputation, new parameter to manage in the game how the sponsors and manufacturers perceive you is indeed crucial. Indeed, the more your behavior on the track (minimum of collisions, not accidents, style etc..) And your performance is worthy of praise, the more you'll have opportunities to sign contracts with manufacturers or experienced staff. This is a little something that requires the player to heal his races and attending board practice sessions, qualifying and racing every weekend. Quite nice. The other novelty of the career mode is the ability to grant itself the services of a teammate. A friend can actually grab a controller and join you during your game, races and possibly earn rewards at your side, all allowing your team to enjoy more popularity, even in the case of a big rivalry to Lorenzo / Rossi.
That said the youth, the time has now come to look more directly on the runway to make burning our sliders. With his total of 18 circuits, MotoGP 10/11 spring and we all traces of its eldest except Donington, replaced here by Silverstone. It also hosts the circuit of Aragon, with its rather technical turns pinhead and a sequence that is reminiscent of the mythical "corkscrew" at Laguna Seca. If all of these tracks are again modeled accurately and immediately recognizable, the fact is that the app Monumental remains still very dull graphically. Do not expect to drool over your screen. But beyond these considerations crass materialists, we especially appreciate seeing the gameplay has nevertheless been largely refined. To illustrate this statement as a flamboyant Devil pot, you think first when braking, much more realistic than in the past regardless of the difficulty setting. We remember in fact braking space-time of the previous section, with a rear brake almost more effective than the front ... Here on the contrary, good braking should be well balanced and mostly done with good timing. So, on hard, you can expect to consistently eat gravel at the end of each big straight line, what we will not complain. Moreover, note that the traditional line of trajectory (which turns red to signify that you're going too fast) often appears on the street. It should therefore make your own experience rather than to submit to some aides or fireworks stashed.

Friday, March 25, 2011

Yoostar 2 test on XBOX

Out a bit without anyone noticing in 2009 on PC and Mac, Yoostar has finally decided to put under the spotlight game consoles to ignite a new audience eager for new experiences powered by KINECTS . Full of promise and has enormous sympathy for a capital, which this film is called Karaoke 2 Yoostar there to pass the arguments contained in the venerable small star parties must Culture popcorn?

After the hammering suffered by unnamed You Are In The Movie and Vision Cam Microsoft , left in a hurry to counter the rise of the Eye Toy Made in Sony and absorb some market share in the casual audience mesmerized by the songs Queen of the Wii, it was a good idea to think that the Redmond company would be the first to take advantage of new features in its jewel KINECTS to embed the player in films of any kind and may forget his disastrous test a few years earlier. Nay, it's the little guys at Blitz Games who jumped into the breach to launch this Yoostar 2 , a title of a "new genre" as can be read on the jacket, since it is a karaoke game film. This means in other words the player, inlaid with the magic of technology (and clipping) in the heart of several blockbuster movies, must embody a character and read the lines of a scene in the right pace, while trying to be as convincing as possible so that the machine can determine the interpretation and score. Thus, the player turned actor one day can be found for example in the middle of Matrix instead of Keanu Reeves in to read his lines in the correct tempo (like a karaoke classic), all having an inspired gesture to make it more convincing, and let's face it, funnier to laugh p'tits friends.

But before the star can play without restraint before KINECTS , we'll have to try to set the attachment of Microsoft as accurately as possible, passing through the Help menu KINECTS or by soft menus. Indeed, Yoostar 2 taking into account both the image (you!) that sound, it is highly recommended to perform small tests required to improve the quality of the experience. Another point before each clip, the player is asked to place themselves in a silhouette that shows him his place on the screen (and it will embody the character). This famous statement is unfortunately sometimes too difficult to implement at least put themselves in physically strenuous position (legs folded in half, splits, pear ... Ok, here we kidding). More annoying still, the precision of the overlay of the body in the video clips depends on two conditions that we would have loved to see the back: the light and uniformity of the background. So if you play with a simple wall lamp that a little yellow complexion (as in many flats) in front of Affairs stacked on shelves, or multicolored curtains, then overlay our image will be pretty disgusting, with holes in the hair color and large pixels "back of the room" around us like an evil aura. Too bad the developers did not find the trick to ensure a feather saving, as in the initial presentations. By cons, moviegoers who have tangerines, small projectors and plain backgrounds (green, black, white) will be delighted to see how this can be paid in the configuration Yoostar 2 . No doubt this will make the difference if they distribute their works around the canvas

Wednesday, March 23, 2011

Warriors: Legends of Troy game test for xbox 360

Anxious to exploit new resources scriptwriting, the famous developer Koei today takes us in ancient Greece to participate in the legendary Trojan War. Dynasty Warriors revisited simple way the Iliad or beat'em all original, is what we'll see soon.The first impression when addressing the story mode of Warriors: Legend of Troy is pretty good. The narration supported by kinematic tasteful and dialogue inspired us immediately plunged into a warm antique deliciously manly and martial. Honor, duty and betrayal but also human frailty ... all the ingredients of Greek tragedy meets present. Without getting lost in the details of the Trojan War or simplify it to excess, Koei has managed to stage the huge fresco of Homer so classic but certainly as effective and interesting. Moreover, by forcing us to wage war alongside alternately one or the other of the two camps following the various chapters that make up the adventure, the developer avoids gracefully falling into a reductive Manichaeism.For those of you who have never laid eyes on a Dynasty Warriors, it should perhaps be noted that most of the missions of Story mode takes place in huge environments traversed by groups of enemies. Before setting foot on the battlefield, the player can equip its fighter with all kinds of items giving various bonuses (blows stronger, longer fury ...) or allowing it to use special attacks. Once in the heat of battle, he will kill hundreds of enemies and achieve goals that present themselves to him without forgetting to pick up the pass a little gold. Boasting graphics actually quite suitable for beat 'em all mass and a soundtrack much more pleasant to listen to the Japanese-style rock of Dynasty Warriors, the early levels that also serve as tutorial will allow to play with a surprising pleasure. In the skin of Achilles, Odysseus, or Hector, one quickly discovers that he does not fly it into the pile to decimate tens of enemies we face.Parry, dodge or place in a timely manner the many combos available is much more necessary to stay alive in Legends of Troy in any of the other "Warriors" that we had the opportunity to try in recent years. The fury that everyone shares our hero is really short and "finish moves"Sometimes spectacular that one can place in real time requires a minimum of skill. In this, we can say that the fighting proposed in this episode are more tactical and less nags past while remaining very dynamic and totally romanticized. Ca remaining beat 'em all of course, but for once, the usual button bashing and not enough dialogue or other Cut-scenes which are activated at any time are particularly immersive. The icing on the cake, the many duels between us with figures known to the Iliad or even mythological creatures in a designated area are really long and full bodied.Unfortunately, over the long term, Legends of Troy does not keep its promises and for several simple reasons. First, whatever the hero you are leading (less than a dozen in all for info), the gameplay is strictly identical. Admittedly, the visual is a little different but basically, they are the same attacks and same combos. Worse, developers do not even bother to assign particular furies and finishers in the various combatants who must be content with the same animations. When we think of all the characters and all attacks that exist in Musou Dynasty Warriors usual, it remains pensive. Moreover, as surprising as it may seem, no multiplayer mode does not respond to the call so that the title would have been well paid to cooperation in line for example. Suffice it to just a Challenge mode that allows us to earn some gold and unique items by chaining duels in arenas or slaughtering successive waves of opponents. No scenarios, no other bonuses to unlock some artworks and other music. The life and replay value is really disappointing. So much so that we finally feel more like dealing with a large demo than a full game. So should you play Legends of Troy? Yes, probably, if you like Greek legends and if we adhere to the concepts of "Warriors" but we'd much rather borrow or rent the app that the purchase price.

Top Spin 4 test for xbox 360

There are securities that, in a few seconds of demo or practice, so we impose no doubt one second of memory they will leave the player. Top Spin 4 in part and is presented as the culmination of a labor of love began in 2005 with Top Spin's first name. A change of developer could have broken this climb but it is not so, this fourth album is without doubt the best tennis simulation of all time.For years and although they are often of poor quality, the tennis games are struggling to shed a few tics, often highlighted flaws but rarely addressed. Or partially. Top Spin 4 twists shot by an overwhelming majority of these faults by managing the timing of basic appearance but in fact more subtle. This alone makes the game of 2K Czech to revolutionize the small yellow ball by offering virtual trade as long, tactical and intense they can be in reality. Finish the Wiper winner every time, also finished abuse hits flat and more specifically, no matches where there were unforced errors on the fingers of one hand. Now, as it began to be seriously the case in Top Spin 3, a perfect knowledge of its own strengths and most importantly, the game of the opponent is the key to victory. Also, depending on your ability to adapt and play the game of your rival, the physiognomy of a meeting will evolve. A good way to avoid scores of type 6-0 or three times three times 7-6. In Top Spin 4, you live real tennis matches with the strong and weak beats that any pro should handle several sets. My god it's good!Unlike Virtua Tennis, invite a friend new to the area hit the ball coming into your company does not have the slightest interest. The unfortunate not return a ball properly and you inflict the punishment of his life. The move by the Academy box, where theoretical and practical comprehensive enough you provided, is required. And yet, as a young driver who just won the pink paper, you will not have the necessary experience to become a good player of Top Spin 4. It is acquired in the career mode which we speak later in the test. To return to this famous grip, notice that everything is about timing and that every shot, even the most basic, requires a maximum of accuracy in its realization. Thus, it is unsheathed your shot as late as possible that you get the greatest strength and / or better accuracy. That said, release the button after the execution of the gesture completely rotten timing. Whether it's a blow to dish a lift, a slice or lob, the logic is always the same. But more than any other tennis game, their use should never be random but motivated by a desire to outwit the opponent. We recover a lot of surprisingly realistic situations and you never seem to have lost or won a point on a cheat. For once, it's the smartest player and not the nag wins.

Crysis 2 Test for Xbox 360

Doing any act as game test method of killing graphics card, Crysis is the first 4 years after its release a master standard PC 3D engine. Its sequel intends to take over through a radical change in direction of gameplay.If there's one thing to lay flat in the first lines is that Crysis 2 has little relevance to his elder. If the original game was wide open, slightly less scripted and scripted, his successor, he adopts the style of FPS linear "but not too much." But before we get there, start by making the link between the two titles. Scenario, we can not say much, EA has delivered a nice list of topics to avoid covering almost the whole story. Let us say that you play as a Marine nicknamed Alcatraz, you will cross the road Prophet, escaped from Crysis, and you end up in a Nanosuit. If we can not detail the scenario was still able to specify that it is ... say flawed, confused, in the service of a narrative clumsy, limited and sometimes incomprehensible at times incoherent. Anyway, you win a combination and it is always better than nothing because you'll have to face a horde of aliens and enemy soldiers in the middle of New York.If you know Crysis, you know that it gives access to some powers of the number and use has been simplified in this sequel.  On the left we have the armor mode that makes you almost invulnerable, right Camouflage mode that will make you a real ghost. Once activated, these two powers will begin to drain your batteries will be recharged, however, much faster than before.  On the sidelines, holding down the melee button, you can give a great blow tatane capable of collapses faster car, which may be useful to make a makeshift cover. Speed ​​mode which allowed to engage in a super fast race is replaced by a sprint classic but still empty your batteries.  Finally, holding down the jump, you will be able to jump a little higher than normal which will serve most of the time to reach a ledge on which you can hang. Nothing at this level, there is a package of changes from the first part. They are also not alone.  Improvements can be unlocked through the acquisition of nanocatalysts taken from the bodies of aliens. Tracer bullets, proximity alerts, works perfectly silent, or increased energy reserves are much smaller bonus but not necessarily essential always good to take. In the same vein, we find the weapon customization system in the first set and through which one can, on the fly, add a silencer, activate a grenade launcher or change sighting system. All without interrupting the game. All this designed to promote free approach every game situation.And so that's where we approach the structure of the progress that can be summarized in a series of "corridors" leading to outdoor areas serving more open arenas. All punctuated by numerous scripts staging. You'll meet two kinds of enemies: members of an obscure militia paramilitary wants you to death or representatives of the alien race that had taken up residence in the damp basement of the planet. The idea will be each time through these strongholds, often to perform a given action, choosing how we will do it. Two or three ports are usually possible and should you be bothered to look, know that the game will show you. By activating the viewfinder of the combi, a passage "stealth" or nag will be indicated, and the numerous boxes of ammunition or above the enemy troops at the scene. An optional display some not hesitate to happen. In essence, you are free to adapt your equipment to hear how you overcome the obstacle, like a big brute or playing infiltration. The brute force method works quite well and gives rise to some clashes nervous and rather successful.

Wednesday, March 16, 2011

Stoked: Big Air Edition Test

Winter is coming to an end and you could not enjoy the powder this season? It'll just put your mittens and hat in your closet and get out your trusty controller. Stoked is back in effect in an enhanced version that will satisfy without difficulty all sports enthusiasts.
Stoked : Big Air Edition Released at the end of 2009 the United States, the Big Air Edition Stoked has really dragged its feet for landing here. It must be said that Bongfish is certainly not the most famous developer and the basic game has not been a huge success. This proposed approach instead really interesting by allowing us to freely explore the great outdoors and taking a grip more "realistic" than its competitors. In short, Stoked was already a title that deserves to be known and appreciated those who had hoped to one day get their hands on this expanded version. So we can only congratulate Namco Bandai have finally decided to edit our shores this Big Air Edition that includes not only the entire contents of Stoked, but has also made some additions that are far from negligible.
It must still begin by recalling that the rapidly gameplay Stoked to have little to do with that of Shaun White or SSX. It is not necessarily subject to chain tricks totally improbable here, there is a grip that is more realistic than other games in the genre and actually rather like that can offer series of Skate. The two sticks, allowing you to control the trajectory and the weight distribution on the board. For a jump must therefore begin to shrivel on his snowboard tilting the right stick back and then give a boost by throwing the stick forward. The triggers control both hands and can make grabs once you're in the air. When you are still grounded, you can activate to take your swing and to prepare a spin in the opposite direction. In short, the Big Air Edition incorporates of course all the foundations laid by the original game, including the opportunity to specialize in Hucker or styles based on the habits and preferences. We note nevertheless that the passage Bongfish developers took advantage of this new version to fix some Bugs and to make the weather a little more convincing.
Stoked had distinguished for his gameplay but also for its approach: It allows to freely slide down five large mountains which could have discovered a multitude of challenges. The Big Air Edition uses the same principle but new challenges have emerged. We discover so many races against the clock, an event that many traditional players regretted not find in the original game. We also note the appearance of some marked trails. Rest assured, it is always possible to go wherever you want and also quickly unlock a helicopter that will allow you to run from anywhere on the mountains. These trails offer especially to those who were too afraid of open spaces to keep benchmarks and avoid getting lost. These additions are nice but the real novelty of the Big Air Edition is the arrival of two additional mountains which brings to seven the number of environments available. It will however have to be a little patient and to prove to sponsors to reach it, but it's two totally different from one mountain to another that will reward your efforts: Laax and K2. The first takes you through the Swiss Alps while the second is simply the second highest peak in the world after Mount Everest. In other words, both environments offer environments diametrically opposed: one is a very civilized place while the other is much more wild ...

Tuesday, March 15, 2011

A new character for Hard Corps Uprising

The run and gun Hard Corps: Uprising welcomes a new character: Leviathan. The latter is distinguished by its single slot weapon, its ability to make back somersault, slid his attacks and throw grenades. For Leviathan, he Microsoft will drop 200 points on Xbox Live Arcade . To learn more about Hard Corps: Uprising, please refer to its full test and Gaming Live video just released today itself.

Monday, March 7, 2011

Raging Dragon Ball Blast 2

So many years and generations of consoles have seen the gentle Gohan fight all the baddies. So many versions, which are different approaches that we are entitled to wonder if he has finally found the strength and knowledge. All powers to make the ultimate tribute to the great, the mighty Goku. So are the Raging Dragon Ball Blast 2. Our hero with a big heart will he finally won the expectations of players?

Raging Dragon Ball Blast 2 already marks the third appearance on the Super Warriors Xbox 360. Faced with a series almost as old as the game itself, the growing expectations of the players are legitimate. His predecessor had given us a benefit honorable tended to approach as closely as possible spirited games of anime. And to be closer to the wishes of fans, he offered a rich and varied. Raging Blast 2 the sweep of a hand. This time it's real Genkidama that is sent to the player, offering everything that one is entitled to expect. It starts with an impressive number of playable characters. Actors primary, secondary, or unneeded (but who plays with Cell Jr ?), They are there and in all their forms. Thus a Vegeta also played with his appearance Super Saiyan 3, Gohan Following in his alternative version of the animated "The History of Trunk" or fusion Goku-Vegeta displays all its forms. But they are also rarer characters that respond to this. Those who have experienced Super Nes end up with pleasure Space Warriors, Fans will recognize Table (Vegeta's brother) and may embody Janemba, Kiwi, Cooler, C15 and many others. Suffice to say that we really get away for not finding her favorite character. And even then appear as unpublished Hatchiyack. Who is he? To find out, go in the video to discover with pleasure the lively novel in France "Plan for the eradication of Super Saiyan." Half an hour of a busy that we discover or rediscover with pleasure, and who is ultimately only the tip of the iceberg. Raging Blast 2 offering more, more.

Saturday, March 5, 2011

Call Of Juarez: The Cartel

Following indirect Call Of Juarez Bound In Blood, The Cartel us on a journey into a dark investigation and violent in the spirit of road movies Hollywood. Three cops on a crusade against the drug cartels which will trace a route from Los Angeles to bloody Juarez. But wait a second, cops? No sheriff? The drug cartels? It is still the Wild West?

Series Call Of Juarez has quickly made a place in the sun in the ruthless world of FPS. Developers Polish Techland posed action in a Wild West that was changing lanes exotic space station and other ruins from the Middle East. With Call Of Juarez: The CartelThe studio takes up the challenge to translate this atmosphere in a contemporary environment. The case can not explain the logic of this bias although purists certainly regret that choice. This third episode in the saga of the McCall family still retains much in common with its predecessors. The title will offer a scenario very mature (with a PEGI 18 assumed), under the sign of the fittest. The influences of TV shows like The Shield or Sons Of Anarchy are quite palpable, and there are even 24H for sequences of interrogation tough enough. Choosing a contemporary context also helps to provide a more modern arsenal and varied as the environments. Vehicles are also emerging and we regret the absence of motorcycles that could stick to the cowboy spirit.
The scenario Call Of Juarez: The Cartel  shows three bad boys, three cops from three different services, all at war against the drug barons. Member of the DEA, Eddie Guerra is the hunk of history. A bit fitter, but also big player. Ben McCall is the younger son of Ray (one of two brothers Bound In Blood). A pastor's son with unorthodox methods. Finally Kim Evans, is an FBI agent who drags an ambitious but troubled past relations with the gangs. So they all have a shadow in their history, a dark side to be operated during the main survey. If the frame is identical, the fact that embody one or the other of the protagonists will provide access to specific events (presumably secondary objectives and secrets). During the demo, we could see Eddie get a phone call without the knowledge of other players. The icing on the cake, you can live the adventure in cooperation with three simultaneously.


Lonesome Cowboy? Threesome cowboy!

During the presentation at the premises of Ubisoft publisher of the game again, unfortunately we could not get their hands on the joystick, but the discovery of two levels allowed us to give us a clear idea about the potential of the title. The first level revealed plunges us into an urban comprehensive. The streets are busy and our three friends are in hideout down a building for a wiretap. What follows is a sequence of spinning drive that enables us to appreciate the attention to detail at each corner. Then it's time for a first confrontation with bouncers. In good cop, you do not cool anything that moves and is an opportunity to show that you know also play their fists in a fight where you alternate attacks and counters. The accumulation of such details, and typical of these sequences contributes to a warm fleece under. is not an FPS, much less a military tactical shooter since does not order the AI alone.
The cooperative mode therefore fills one of the weaknesses of the previous episode, which lent itself yet. We also announced a system of  Drop In Drop Out on the fly to get a running game. Both levels showed revealed that while the game is designed to be played at three. Thus, we find the simultaneous inputs (Breach in) That trigger a firing sequence in slow motion. Mode composure activated individually, but all players is concerned. Finally, the addition of suppressive fire can grow blankets blankets while your partner draws the attention of enemies. After a series of gunfights nervous in a crowded nightclub, the level ended with a chase on the highway where, again, the coop was in the spotlight, one leading the other two strafing. The second level meanwhile took place in the desert, and could see the potential of an asymmetric scenario where our three cops must support each other. While Ben had to survive an appointment trap, both associates of distilled sniper fire from the heights of the hills before they surprised themselves for a gunfight between cactus and rocks, in the purest spirit wild west!

Rage for xbox

From the first seconds, a little murmur of admiration from the room at the sight before us: a post-apocalyptic desert where the sun barely make their way through clouds of gray decor. The attention to detail of the environment is incredible: imagine an expanse of land strewn with torn tufts of dry grass and tornadoes of sand, you will still be far from what is displayed on the screen.

"Wasteland" is the name of this beautiful open world that you can travel both on foot for the more daring than quad. After a short dialogue with Aboriginal survivor who briefly explains that a disaster has struck humanity, the place is not safe and that you must win "Wellspring" as soon as possible. This city is one of the last vestiges of a semblance of civilization remaining in Wasteland far as to say that the world of Rage is not a safe place: the different camps of bandits are scattered all over the map, not to mention the zombies (beings too processed by the disaster in order to qualify for men).

Arrival at Wellspring, again the attention to detail is obvious, we take pleasure in seeing the developer dwell in a water leak (which shows drops on the screen) and one would imagine almost pacing turn to the dark alleys of the city watching the people go about their business. It is possible to have access to mini-games of all kinds as well as racing quads in Wellspring, there is also an impressive number of side quests that should significantly extend the lifetime of the app.

Truce of chatter, it is time to resume the main quest and room for action: developers lead us straight into the sewers of the city to confront the enemy first! What should be the basis of a simple zombie massacre becomes a real nuisance: AI is up, the enemies adapt to the scenery, they jump the rails, hang from the ceiling and jumping around. We shall explain that each clan of bandits will attack and accurately at each place visited there will be new sets and environments (not just the desert).

Engineering is also very active since his attacks can complete with turrets and other defensive gadgets (even mini-quads explosives) that can help address the battles in different ways. It will also not be too many in some fights as mini-bosses are pretty huge (those of Dead City promise to be very difficult to beat because of their size), and not talking about the boss ... We still wonder how it would be physically possible to land the one we saw at the end of the sequence of play ..

Dreamcast Collection

After repeatedly Megadrive game compilations over the past decade, Sega, this time trying to titillate the fiber nostalgic players leaving very first compilation dedicated to the Dreamcast. The undeserved failure of the first 128 bits of history, which has suffered from competition at the time, he was ironically assigned a horde of admirers who continue to plebiscite excellent game library. Alas, this Dreamcast Collection is not the best way to promote the myth.For starters, this "compilation" includes only 4 games, which is extremely low. In such cases, it is reasonable to expect that the selected titles are among the best in the medium concerned to form a sort of anthology. And it's not really the case. If Sonic Adventure is a must, Crazy Taxi, Space Channel 5 Part 2 are just good tracks (the gameplay racing games and rhythm games has changed a lot since) and Sega Bass Fishing is the public still damn small fishing enthusiasts. Where are the Shenmue, Jet Set Radio, Skies of Arcadia and other Soul Calibur? Sega would book it for the compilations in future as the method - already experienced during the Mega Drive Classic Collection PC - which is to scatter the best games on several volumes?Moreover, it should be noted that all four titles are all included in the version proposed Xbox Live Arcade. Some of these ports (Sonic Adventure and Crazy Taxi) are already available on Xbox Live for 800 points each, others should leave in the coming weeks. It is therefore preferable to buy the unit to be able to form his own selection, that will not necessarily more expensive. Especially as this compilation is finally a DVD on which is engraved the four titles in question beyond the menu unsightly and uninviting that we welcome the launch, no effort has been made covering to enhance the content offered: no history of these games, no video or jacket artwork, No bonus, nothing, nada, nothing! Worse, once involved, it is impossible to return to the main menu and launch another title other than back through the Xbox Dashboard and restarting the comp.ugh the display to 720p and playability pad  360 turn out very pleasant, the Ports themselves are not free from reproach. For starters, if Crazy Taxi, Sega Bass Fishing and Space Channel 5 Part 2 are available in 16:9 mode, you must live with black bars on the side for Sonic Adventure, the best four. To make matters worse, Space Channel 5 Part 2 is proposed in its PS2 version (the only one ever published in Europe that has never been translated into French) and not in its original release on Dreamcast, which is still outrageous. In the same spirit, the soundtrack of Crazy Taxi has been changed due to rights issues. And the icing on the cake is still the need to pay 400 MS points for players who want to enjoy Sonic Adventure additions to the DX version, which is not included by default in this compilation.

Wednesday, March 2, 2011

The counts double XP in Call of Duty: Black Ops

The FPS Call of Duty: Black Ops speak of him again by offering players one of these weekends of madness he has the secret. As from Friday 19 pm until Monday and at the same time, your every action in multiplayer will earn you double the experience points as usual on PC 360 and PS3.  It also takes the opportunity to signal that the game boasts a new patch over 360 since yesterday, which should make it more stable. Another fix is expected in the coming days on the Sony console.
After the success of almost indecent Modern Warfare 2 and then the big quarrel between the developer Infinity Ward and publisher Activision, the other studio that takes care of the Call of Duty series seems determined to impress, and to truly capture the license. Probably tired of being often regarded as second fiddle only able to fill the holes.
Good to stop this crap ok?! when I see comments from some who are more absurd genera there that play on console "(kind of joke, all keyboard + mouse for FPS)," Graphically, it's uglier than 2 MW (m has the good laugh that you go to buy a bunch of ignorant config) and so if I for 3 hours the game is good: is taking.

Thursday, December 2, 2010

Killzone 2 for PS3


Two years after the Helghast assault on the planet Vekta, the ISA proposes an assault on Helghan, the home of the opponent back. The goal of ISA is to grasp the leader of the Helghast, Emperor Visari, and stop the war machine of the enemy. The player assumes the role of a battle-hardened veteran named Sev, who leads in the special unit "Alpha" a group of highly trained soldiers to prepare for the threat of the Helghast to an end. For Sev and his squad, the invasion of Helghan, however, is only the beginning of their mission dar. In its mandate to secure the capital of Pyrrhus, recognizes the unity that the Helghast, especially on their home planet formidable opponents who hit back with a superior force.

Killzone 2
Features
  • The players are realistic and highly atmospheric environments that respond dynamically to the extreme conditions on the planet Helghan.
  • They must compete against the devastating impacts of climate change on Helghan, the force not only the players but also the opponent to use new tactics.
  • Besides reliable Killzone classics like the M82-G and the StA-52 LA is ready for a whole arsenal of new and unique weapons and vehicles to fight against the Helghast.
  • The fearsome opponents are able to use the adversity of the planet Helghan against their opponents.

Product

You are expected ... the most fearsome war zone, you've ever seen. Killzone 2 from Guerilla Games is the highly anticipated first-person shooter exclusively for PS3. The continuation of the series puts players a detailed, extremely realistic theater. The plot follows on from the events of the first part for PlayStation 2: Two years after the Helghast assault on Vekta, the ISA is taking the offensive and attacked the home world of enemies, Helghan. The ISA goal is clear: the leader of the Helghast, Visari, capture and stop the Helghast war machine.

One role of Sev, a battle-hardened veteran and a member of the special unit known as the Legion. At the head of a group of highly trained soldiers, players embark on the mission, the threat of the Helghast. For Sev and his squad, the invasion of Helghan is just the beginning: When trying to capture the capital of Pyrrhus, the team quickly becomes clear that represent the immense threat Helghast to their home planet. They are not only adapted to the harsh conditions of this world, but also a source of power available, they can now use against the ISA. Sev discovers his squad is not just fighting enemy forces - their fiercest opponent may be the planet itself.

FEATURES:
* Experience realistic, highly atmospheric and destructible environments that respond dynamically to the violent conditions on the planet Helghan
* Use an arsenal of new and unique weapons and vehicles, and trusty Killzone classics like the M82G and the StA-52 LAR!
* An extensive single player campaign and thrilling multiplayer mode request your skills! 

Wednesday, November 3, 2010

The Sims 3 Late Night Teaser

The Sims 3 Late Night allows players access to all new locations and dismisses the Sims in a vibrant downtown full of action, by changing them to the hottest parties with celebrities mingle after work in the local bar by looking at the band on tour to go with , is pleasantly warm in cozy Jacuzzi and discoveries to make a creepy, can in the city when the lights go out and adventure begins.
 





























Players can use their Sims get to know the pulsing life in the city, where they can be a local celebrity, a member of a band, bartender, director and more. To gain access to the most exclusive establishments in the city, one must pay attention to his appearance, so that one of the tough bouncers do not get the cold shoulder shown, or make it any different on the guest list. Those who prefer a cozier can, with your Sims in a classy club or stop a basement pub. Conversely, those who love the extreme, can also discover the secret of the transformation into a vampire.

A new career turn, cut the plaster on, party on the roof of a penthouse organize a - in The Sims 3 allows players to tell their own story. What happens when the lights go out, and the Sims are released?

FEATURES:
  • Players can experience with their Sims interesting and unpredictable social situations! You can ingratiate on the roof of a skyscraper at the stars, bring in a band the masses to run around or the best bartenders in the city of the hottest new Lounge.
  • The Sims can depend on the coolest places in the city - from cellar-bars of nightclubs to send lounges with bouncers and all the trimmings.
  • As a member of a band, bartender, director or local celebrity beckons them fame and fortune.
  • If they move to a specific location, the Sims may be able to discover the secret of the transformation into a vampire.
  • You get access to exclusive areas and enjoy the benefits of celebrity as a private penthouse, luxurious spas and hot slide.