Thursday, March 3, 2011

Back to the Future: Episode 102: Get Tannen

To avoid any complaint, if you do not make you spoiler the end of the first episode, do not read the second test! Well, now that we are among sophisticated people who know that Marty McFly is not death under the wheels of the DeLorean, we can start. Like every time Doc and Marty visit the past, it was inevitable that their walk in the Hill Valley of 1931 caused a series of disasters. Get Tannen! therefore follows the story where we left off, namely in the company of Marty's eviction in full space-time continuum due to premature death of his grandfather. Your first task here will be set so that little detail by preventing lords Kid Tannen beat to death Arthur McFly and thus ending the line. And hop, a little bit of wrench and voila, the space-time continuum is repaired, everyone can go back to 1986 to find out ... in fact things are becoming worse and that the family Tannen has become a real mafia. Guess what? We leave in 1931.Without going too deeply into the scenario, we will simply explain that your goal is to ensure that Kid Tannen finish his days in prison, and for this you will need the involvement of Arthur, singer and Trixie the police officer traumatized you (actually) Parker.  After a first episode marked by the personality of the young Doc Brown, so it's vile Tannen who is this time in the heart of the plot and plays perfectly its role of bad guy. With a somewhat more perilous, the story takes a pace perhaps a tad less than the plane-plane It's About Time and shows even more interesting.  We appreciate, as expected, you can visit a new environment, the private club kid, or take advantage of new angles on those we already know. It does not change the substance, but it reduces the feeling of déjà vu. As the end of this second episode, he gives damn want to see tumbling down thereafter. Overall, we find ourselves with the qualities of pleasure It's About Time, namely faithfulness to the spirit of the film, the atmosphere and quality of dubbing.But inevitably, there are also the same defects.  If these are riddles and puzzles that you want, go your way. The difficulty level is somewhat similar, sometimes a tad higher maybe and interactive film orientation is increasingly felt with very short phases of the game all that is more linear and longer animated sequences. Moreover, in addition to being simple, some puzzles are downright recycling already used by Telltale puzzles (see the puzzle disks Sam & Max Devil's Playhouse). Nothing very serious to the extent that eventually it is clear that the game is for fans of movies and not really fans point'n click . However, two things are quite regrettable. The first is that transportation problems are particularly vivid in this episode. The fact that we impose movements guided by invisible walls and choice of camera angles sometimes misguided often proves difficult.  The second detail that annoys is that Get Tannen is even shorter than its predecessor with just over 2 hours of play at the counter. Finally, keep in mind that the full game includes 5 episodes and life will be judged on the entire season, but we hope that Telltale will not make us wait too long before delivering Citizen Brown.

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