Monday, March 28, 2011

Dissidia Final Fantasy test on PSP

Far from opportunistic project that we foresaw in the beginning, the first Dissidia finally had anything but a simplistic fighting game and pompous intended only to fans of Final Fantasy. Long to tame and subdue reluctant to leave this crossover Ultra Fan Service revealed its full potential over time. Overly ambitious, app swarmed with amazing ideas and abyssal depth of play secured him an unbelievable longevity. Players who have not brushed overdose will therefore certainly happy to plunge into the frenzy of breathless and exhilarating battles of this new Dissidia.

Chronologically prior to the original component, Dissidia 012 recounts the twelfth divine conflict with the opposite to those warriors of Cosmos of Chaos takes place just before the thirteenth battle that was central to the events of the first component. More exactly, the game includes two rounds outright, the script 012 and the epilogue is completely unprecedented, while the script 013 is a reworking of the history of Dissidia. The distinction between these scenarios was nevertheless necessary to enter into the scene eight new playable characters from this episode, namely Lightning (FFXIII), Vaan (FFXII), Yuna (FFX), Laguna (FFVIII) Tifa (FFVII) Kain (FFIV) and Prish (FFXI) and Gilgamesh (FFV). Of course, none of the old characters originally present has been cut in this new version, which raises the total of playable fighters to three dozen, knowing that some readjustments have been made for the occasion.

The arrival of the eight newcomers is also particularly significant that their fighting style is different enough to force us to rethink our approach to each new hero. Lightning and constantly juggle with different roles to suit his array of attacks depending on how the fight. Yuna chaining invocations chimeras while Laguna will specialize in distance strikes, leaving Kain the task of diving on the enemy with his spear and Tifa one to unleash his combos hand-to-body. There truly is something for everyone, but it will be imperative to tame the styles of each of these characters to get their respective scenarios to unlock them all. It then accesses a very nice final where we can control the whole group and choose the order of the combatants. One option that everything's interest in the multiple own confrontations in this episode and are akin to mini tournaments which can set certain rules and victory conditions. It must in any case have at least fifteen hours to know the outcome of the scenario 012 and 013 access the already known owners of Dissidia.

The best way to encourage us to revive the old Odysseys protagonist was probably introduced some major changes in their conduct, and that's what Square Enix has some new injecting more or less important in the system of play The most radical for the emergence of a world map on which each character can wander freely. Checkerboards are now accessible through portals that are discovered by exploring the atlas. The only real disappointment with this level lies in the linear and narrow environments where it is ultimately impossible to get lost and that one goes Postthrough in a few Seconds. This is an opportunity, nevertheless, face some of Manikins at the scene, finding treasures visible two miles and collect orbs which we grant certain powers then used in the portals.

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