Thursday, March 17, 2011

Total War : Shogun 2

It's been ten years that developers The Creative Assembly are thrilled with joy by laying our dear PC whenever formidable strategy games. So when they have announced plans to revive the glorious origin of the Total War series and plunge us again in feudal Japan, as saying that our salivary glands began to function at full capacity. And today, the outcome of this noble desire is finally a mouse click away. Driven by the vast experience and talent of its developers, Shogun 2: Total War finally proves too great and sharp as a katana wielded by a samurai before the battle. Daimyo friends, it's time to welcome a new benchmark in the ruthless world of STR.
We remember that in fact the first Shogun: Total War had laid the groundwork for a license quickly become indispensable to the middle of the strategy. The episodes are then followed, always putting out a gameplay well oiled to immerse ourselves in very different historical eras. Thus we might as well take control of the Roman legions that European knights or Napoleonic Grunts. That said, this new release offers us about her return to the Japanese archipelago in 1545, right in the Sengoku-jidai, which scholars translate as "the age of warring provinces. In Japanese history, it is indeed a time of intense social turmoil, political intrigue and convoluted quasi-permanent military conflicts, all consistent with the introduction of the first firearms and Christianity ... Once again, The Creative Assembly is her baby rest on historical grounds extremely solid and does not hesitate to spice up the blows of dilemmas and decisions to be perfectly credible. A true interactive college courses, and exciting to boot. At the beginning of the campaign, therefore you must choose your side among the 9 major clans of the time, each based in a different corner of the archipelago and offer specific bonuses. The Shimazu clan, for example can recruit samurai cheaply while the famous Tokugawa receive diplomatic benefits, among others. But whatever your initial choice, your goal is simple: impose your authority over other factions by force, by trickery and by any other method you see fit to use, so that the emperor is literally forced to appoint you as the new Shogun. You can imagine that the other clan leaders pursuing exactly the same goals and they do not capitulate so easily. You are now engaged in a real war for power, rich, exciting and ruthless. With such fertile ground, The Creative Assembly has developed a title that is in line with the very strong Empire: Total War, and even more from its parent dedicated to Napoleon.
For players unfamiliar with the series, in fact recall that incorporate a component of Total War turn-based wargame that takes place so on a global map divided into zones to conquer. The gameplay of these phases has not fundamentally changed and benefits of the improvements introduced by the previous two episodes. To complete your quest for power out, you will first need to do with the initial conditions specific to each clan, some being more powerful than others, but most already maintaining great rivalries with their neighbors. In all cases, you should first make an army worthy of the name. Now the army is expensive (to produce and maintain). You'll have to generate resources, develop your provinces, trade, raise taxes ... The problem is that like in real life, taxes, it's been unhappy, then it must ensure the well-being of the population ... Another element to consider is the Master of Arts, which serves as a tech tree and determines the units and buildings that will be possible to construct, since the 2 branches are moving towards each war and the other to the economy. In short, you'll understand that there are a lot of parameters to manage in this part of the game But do not worry about all that, you can choose to enjoy permanent help.

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