Thursday, March 17, 2011

Homefront test

"By the screenwriter of Apocalypse Now" proclaims loudly about THQ Homefront. It is the kind of arguments that tend to worry. A bit like "From the creators of ...". Admittedly there's not much else to say about the newest member of Kaos Studio
It will be recognized without problem Homefront start of a very pretty way. Through an intro montages combining real images and synthetic, you witness the reunification of Korea by Kim Jong-un, son of the current dictator Kim-Jong-il. Follows an escalation of events saw the Republic of Korea progressively take control of Asia while the United States weakened, blighted by rising oil prices. And ultimately it is the invasion and occupation. After the cinematic intro, the game immerses you in horror, that experienced by a pilot on board a Korean army bus en route to a camp. On the sidewalk you are entitled to a few slices of death, summary executions galore including one of a couple under the nose of their child. True, it is chilling. Unfortunately, this intro brilliant "on-the-horrors-bestial-of-the-war" is not a reliable indication of the quality of the rest of the scenario, even if the book knows few scenes quite effective but often all the cliché soulless. Not to mention its tendency to sink into melodrama or confusion between the bloodthirsty dictator and the soldier who does not hesitate to massacre women and children. Anyway, the atmosphere is dark, but not always as immersive as its intro foreshadows. So, Homefront falls quickly in the usual gender stereotypes and misses the originality that could offer his background. And not just in terms of narrative but also in its mechanics. Homefront has all the FPS Military scripted perfectly generic. Played and replayed the dressed by scripts that we see coming from miles away as the tricks he employs feel the warm. All the cliches are there, the rail-shooting on a humvee, sitting sniper atop a tower, the scene of infiltration (no matter how ridiculous the way), the flick of bullet time after opening a door or "warning it will be boom and you will pass out a little but not worry I'll be fine." The use Goliath, an armored vehicle armed with rockets which are said regularly targets using a viewfinder, might possibly be the originality of the game, but not even.

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