Thursday, March 31, 2011

Call of Duty: Black Ops - First Strike test on PC

There remains to mention Ascension map for the Zombie mode. Again, Treyarch is very tortured by proposing an architecture with the ability to jump from one end to another level by using flying platforms. We even discovered some very stupid jokes at the turn of corridors before facing some tiny monkeys zombies (yes, you read correctly), substitutes crazy dogs of hell. In short, taken as such, the first map Pack Black Ops is of excellent quality, lining up a handful of cards very successful in terms of gameplay as well as design (considering that technically speaking, multi Black Ops is still very ugly). Yes, this is still very expensive for some maps, as successful as they are. But this, the old timers we will present perhaps the ideas in place, citing the so-called add-on Quake 2 or Duke Nukem paid a high price and that did finally only 7 or 8 levels Solo ... In short, if Activision is clearly not in philanthropy, it is not clear how criticizing the method. Indeed, fans who swear by Black OpsThe lines that follow, you can imagine, therefore, have a single purpose: to answer this highly existential these nice maps they really worth it disburses the tidy sum of 14 €? Before responding with violence by releasing a flood of insults in which an attentive ear could possibly distinguish the "purchaser in milk!" and other "abusette!", so take the time to review the contents of the beast. First Strike has 5 maps corresponding to the names of Discovery Stadium, Kowloon, Berlin Wall and Ascension, the latter being dedicated exclusively to the famous zombie mode. Now these 5 cards, I must admit, are of excellent quality, all clearly distinguished by their environment and their way of being played. Say what you want to Treyarch, but the fact is that the buggers have often been able to devise balanced multiplayer maps, easy to understand without basic, and have furthermore a true identity.
Even keeping that in mind, the fact is that First Strike could pass as their best achievement to date. Fans will appreciate the attention to such small details about each of these new environments. An example would be this kind of no man's land that splits into two Berlin Wall. Through this area without going through the two holes in the wall systematically trigger heavy fire from automatic guns. In Kowloon, in addition to the rain, the corners of vicious, most suicidal may try to cross the map using zip ... The simple fact of progress on this map is already an interesting challenge. In Discovery Card snowy relatively conventional in its structure, it will be possible to collapse an ice bridge and observe an aurora in the aftermath of a cave. As for Stadium, just being able to fight near an ice rink (but unfortunately not really above) is quite refreshing, not bad pun. In all cases, you will discover a multitude of angles and corners of vicious snipe necessarily accessible from one side it will be possible to block completely. In short, everything that is expected of maps balanced and fun to play.

My Coach: Fitness Club test on PSP and PS3

The fitness programs have they become the new golden goose for publishers of video games? We note in any case they are more likely to venture onto this terrain. Quantity is not always synonymous with quality and we must learn to distinguish between the titles of the kind of quality and those who do not deserve a visit. The choice is all done in the case of My Health Coach: Fitness Club.
The love story that combines fitness and home consoles is relatively recent. Three years ago that Nintendo has opened the way with the infamous Wii Fit. Today, it is especially the Xbox 360 which has the wind in its sails in fitness programs with the arrival of KINECTS. This new accessory has indeed revolutionized the genre by allowing the console to recognize body movements directly. Ubisoft has not been the last to exploit opportunities KINECTS, The publisher has given birth to a Your Shape: Fitness Evolved rather well designed. My hope was that Coach: Fitness Club for Wii and PS3 would be the counterpart of the latter ... Admittedly we could not be more wrong. Let's start our tour of the Fitness Club with the only positive of reasons: it offers a relatively clear interface and pleasant to watch. Things get trickier when we tried to glean information consistent. The different sets of exercises are sorted in a very strange and title remains rather vague. You are entitled to know the duration of the session and whether it will make you work more on flexibility, balance, cardio, upper body, middle or bottom. The only way to know what's really behind a program is to do. This can be annoying as some exercises require a better condition than others, or even a flexible sense of rhythm quite extensive. Sometimes you will be asked for example to make relatively complex dance steps without even taking the time to break the movement to show you how. This lack Coach decidedly pedagogical virtues. Besides, do not expect a complete tracking of your efforts and your progress: the program only offers from poor diagrams summarize your past efforts. We would have liked for example that we should be set to true long-term goals and not just one or two sessions, or the famous coach the opportunity to give us advice tailored to our results.You understood, My Health Coach: Fitness Club already does not really shine in its content, but things only get worse when you discover the real exercises. We already knew the fitness programs that offer recognition movements more or less accurate, it breaks new ground by simply putting this functionality in the background. To be precise, the PS3 version offers compatibility with the optional Move Playstation. You can do without this accessory but you'll be just a spectator demonstrations offered by your virtual coaches. PS Move brings two things that are important: the camera filming you so you can get a return on your positions and the handle is sometimes contributing to whether or not you perform the actions in rhythm. No, you're not dreaming, a lot of the exercises are not compatible with any device for motion recognition. Suffice to say that we touch on one of the fitness programs totally dispensable and does not ultimately offer a lot more interactivity than a DVD.

Naruto Shippuden Kizuna Drive test for PSP

The latest iterations of Naruto on PSP does not really thrilled with it with a bit of skepticism that we saw happen this new adaptation of the manga by Masashi Kishimoto. Taking in outline the principles of Akatsuki Rising Kizuna Drive ranks undoubtedly among the most missed versions of the Naruto universe.
With perhaps a diminished vigilance of PSP owners, following the good performance of the Ultimate Ninja Heroes, Namco Bandai took the opportunity to sneak in a catalog of outings Naruto Shippuden Kizuna Drive that could wring even the most forgiving fans. It's some time since we saw an action game also determined to earn the most serious offenses, ignoring any consideration of playful order to drown in a quagmire for most unforgivable blunders.
First indication of ill omen, Naruto Shippuden Kizuna Drive opted to rely on a new story that reminds us of the worst fillers (non-series) of the animated series. It was anyway an excuse to stage a few original characters in the camp opposed to the ninja village of Konoha. Do not dream, they are not very inspired or charismatic enough to remain in the annals of the series, it would even be the opposite. We do not go into raptures about the poorly animated narrative sequences outside of the introduction, and even less about the graphics of this pitiful episode.
Not forgetting to take care to set the Japanese voices in the options, we leave aside for free mission focus for us at the outset on the Story Mode. After learning of our first goal of killing poor wild dogs, we know that we will not expect to be given quests wildly exciting. The dozen proposed missions in the Story Mode is summarized effectively in overcoming various types of opponents in combat zones highly restricted. Barely defeated enemies instantly reappear until we have fought enough to cross the barrier of lightning that prevented us from advancing further. Would that in its construction, Naruto Shippuden Kizuna Drive embodies the notions of perfection foutage of mouth and repeatability.
Whatever the proposed mission is still evolving along with a group of three NPCs that can still call at certain times to come and lend a hand intermittently. An option not negligible because our partners shine if not by their total lack of initiative and willingness to make the minimum. The call of the allies is in fact the only real peculiarity of this title, the player having the opportunity to strengthen ties with its partners to execute combos Kizuna. The latter, used only when the enemy is stunned, are to return to the unfortunate opponent as an ordinary ball projecting from one character to another as long as possible. Speed ​​becoming more and more over the exchange, it's the player that makes the decision to end the festival with the final blow which will conclude this combo team. A technique that is particularly its interest against the boss with a tonnage of life takes the entire length of the screen.

Test Call of Gods on Web

It is undeniable, the first steps in a browser game is crucial. Especially when it is free. It must attract the player, make him understand that he will immediately interest to deepen the experience. Call of Gods, it's not really the universe oriented heroic fantasy that captures the attention, or even history, but rather the gameplay . It is indeed here in front of a classic scenario that proposes to take part in a bloody war that pitted humans, elves, undead and demons. A struggle that has lasted a long time and you'll have to find a way out. Needless to say we will have to deliver countless battles against almost everyone. Before going into the heart of the game, you can choose between three races, human, elf and undead. A decision which will have a significant impact on the course of the game, particularly at the composition of your troops, as each side has units in capability.
Once the choice is made, a fairly comprehensive tutorial will introduce the basics. That is also not an easy task since Call of Gods offers a content density impressive. The interface quite well designed, however, help them see more clearly. Simply put, the game is divided into three parts, each with a different operation. There is first of all respect to your kingdom. Here you'll need to build new buildings on sites dedicated to that purpose. Some provide access to new units, others to extend your maximum population or collection of resources. These are three in number, namely wood, stone and iron. They allow in particular, coupled with money, develop your kingdom by buying or improving other infrastructure. Each building has its own level, in fact, that we can drive up. Note that in case of shortage, it is always possible to go round the market that exchanges a commodity against another. But above all, these resources are used to raise armies to go explore the world.
Then leads to the second aspect of the game here, you play directly from your camp leader, male or female, you move on a world map. On it are different areas you can access. Sometimes these cities, sometimes more wild places. Strolling is good, but profit, it is useless. Your goals will be determined by quests that you get from people in places that we visit. Overall, they ask you to go and kill so many demons in one corner of the map. Missions a bit repetitive, it must be acknowledged. Once the tasks are completed, the NPC represented by small thumbnails will give you a number of awards in the form of money, items or experience. Your avatar has obviously such a level. More it increases, your adventure will gain interest. Arrived at 10 allows for example to explore dungeons, forming alliances (some quests are for alliances), or to fight with other human players.
But to complete these quests, it will first build an army. To do this, before fighting, it will be necessary to use your capital to go out and hire heroes. These are sort of the leaders of your troops. More and more you have your army will be provided. You may enter up to twelve heroes but only six of them can simultaneously participate in a battle. They also possess a level of experience and attributes and equipment clean. Some are more talented on offense or defense, leaving other more critical hits and so on. It should therefore be given to incur additional characters. Having leaders is essential but do not forget to recruit units that can then assign them. Initially, humans for example, you only have men on foot. But soon, you may at your side riders, archers, priests, paladins and many other types of soldiers. Once your army formed, it is time to fight. So strange, you do not make any decisions during combats. They occur because the turn-hitting your units one after the other and then giving way to the opponent. These are the characteristics of the different heroes that are so unlike. If they are strong in attack, the soldiers under their command will inherit this specificity. On the battlefield are so many little characters you chiefs. The number located below each indicates the number of soldiers obeying them. One way not to display 800 characters at the same time, which seems a little too ambitious for our browsers.

Monday, March 28, 2011

Asphalt 3D games test on nintendo

This is the kind of typical reaction that may cause the new title from Gameloft, at least when we did not buy. From the introductory video visual quality dating back a dozen years, one guesses about where it has set foot. Yet the saga of Asphalt has accustomed us to good things in the past, often considered one of the best series of games on mobile cars. Thus, we expected a quality product at the impeccable production, hence the surprise at this contraption not even finished.
The principle of Asphalt, it is known. Driving cars brand is used items, Skids and other long-distance jumps to fill a gauge nitro. If it can be used for small boosts from time to time, wait until the gauge is full before using it will launch a super turbo much faster. Moreover, it shows the shortcuts and sends them collapses faster opponents returning it. It is extremely simple and in theory is supposed to be effective ... Except that in practice there is also an evil entity that attacks often games developed in a hurry: the Bugs. So this is where the magic happens, because Asphalt 3D is shielded from end to end at the point of whether the app has been tested by its developers before being placed on trade. Begin, for example, with the dreadful collision handling that seems based on a totally random system. The same shock at the same speed may very well result in removal of your vehicle or one you just hit. Worse still, your car may very well stop immediately while its speed is always recorded at 250 km / h, thus making you restart suddenly loud as possible. So, whenever one is pursued by the police, we believe in the Benny Hill Show. Multiple contacts are an opportunity to attend a festival of visual inconsistencies and misfires, in short, anything big. But if these Bugs have a great impact on the gameplay, What about the skids completely missed that give the impression of dragging (or virtually stopping) in a turn while the meter still shows 220 km / h? Besides a general rule, the game suffers some impressive waterfalls framerate when more than two vehicles are present on the screen at the same time, history in addition to chaos. Obviously, this causes some surprises, like cars off the road that appear right before your very eyes, as if by magic, causing an accident causing you to lose the race, which will never happen to elsewhere.
Here, theIALet's talk about. If you felt cheated that the console when you're playing Super Mario Kart, Asphalt 3D is an opportunity to discover that the boxes still use a IA 20 years old. For example, even if you drive at 400 km / h, it is not uncommon to see a police car pass you at speeds that could be almost completely unbelievable to calculate Mach. Indeed, whatever your speed, they are set to adapt. That's about the same for your opponents: it is entirely possible to pass a sentence by pressing on the accelerator while the next second, the same car is impossible to catch up no matter if you're full turbo. If we add the random shock management, we often feel like playing Russian roulette, especially annoying defect in a racing game. Inevitably, the actual content as we spend a little above. However, the types of races are trying to diversify between the prosecution with the police or the elimination races where you have to turn up to opponents of the route. The money raised helps unlock new vehicles and improvements. The more you race, the more you go up in level which offers the possibility of finding new sponsors providing additional bonuses. By cons, if the game features a multiplayer local game enthusiasts can brush Online. In fact the only features "online" are the rankings and downloads of ghosts. It was nice to be nice, it still lacks something there not? Finally, since this is the leitmotif of the console, briefly discuss the 3D effect, which is probably in the middle of what has been seen. The problem is that when the sets are ugly at the base, you add a nice depth effect, it is still ugly. Single vehicle modeling is doing pretty well. To finish in style, just for laughs still having problems finishing, it is quite possible as asphalt is the first 3D game where all the cars have a gearbox ... infinite! Yes, yes, even if you're up to your speed, your vehicle to change gears without any reason for a result just sound ridiculous. In short, what should we do more for 3D Asphalt worst possible choice as your first purchase of Nintendo 3DS? Even if you absolutely need a car game to go with your brand new portable console, it therefore prefer Ridge Racer 3D, which means that does not dazzle you with all his nonsense.

Lego Star Wars III : The Clone Wars test on nintendo

The Lego series has distinguished itself by following a simple rule: divert world famous architects such as Batman, Harry Potter or Indiana Jones in transforming their characters into characters of Lego. The studio Traveller's Tales had used this recipe for the first time on the Star Wars saga. It had thus been entitled to an adjustment of the two separate trilogies, and a compilation of pertinent opus. We thought we had gone around the subject but the developer is now up to the attack based on The Clone Wars animated series that takes place between episodes II and III of the saga. Coincidentally, are pretty good things since the arrival of this new episode is just out of the stores in 3DS. The new handheld console from Nintendo finds itself naturally with a version of Lego Star Wars III on his line-up launch.

Admittedly, the version of Lego Star Wars III, which just landed on our home consoles we were not wildly excited: it offers some interesting new features on paper but which are not always well used. 3DS version of the game suffers strange syndrome reversed: it lacks originality furiously. For starters, it was entitled to hope that the title uses the capabilities of 3DS to push the Lego experience beyond what we normally offered handheld consoles. So it's a real cold shower when you discover that it is here that a DS version simply benefiting from a graphical overhaul. While the effect of depth of 3D environments is sometimes striking, but the construction and gameplay Game ultimately prove less rich than most previous Lego DS. We can then find all the tricks of the game in the series released on Nintendo's previous handheld.
One can for example turn embody several characters, each with special abilities for advancing the player in the adventure. The touch screen is put to work in a rather awkward to use precisely those famous special skills: Whatever the action to take, it is usually just draw a line in the direction indicated with his finger. Things go wrong even further when one looks at the structure of levels that are incredibly monotonous and tedious. Under these conditions, you will certainly not want to visit again in free play mode to go in search of their little secrets. While you can unlock some small games that come to break the monotony a bit, but we would have preferred to have the right to a two-player mode worthy of the name. Instead you'll have to settle for a fashion StreetPass quite useless for collectors and brick ... In short, it was probably too much waiting on this episode which is ultimately 3DS sadly commonplace, we would have liked the series of Lego makes a smashing debut appearance on the new handheld console from Nintendo.

Ghost Recon : Shadow Wars test on Nintendo

Aimed at a wide audience, Ghost Recon: Shadow Wars is a pleasant surprise that, once completed the first maps acting detailed tutorial offers a gameplay Tactical affordable. Accustomed to the kind of run-in period, the challenge will probably be a bit limited, but if you want to introduce you to something, you will find all the basics to do a flying squad of Ghosts sometimes accompanied some allied soldiers. Sniper, gunner, medic, commando and we pass, you will find traditional classes to overcome the various threats. Each soldier with capabilities that are specific in terms of attack or move. The game adopting the style of turn-based, it goes without saying that the action takes place on a grid and that the key tactic is to properly calculate its approach and does not hesitate to count the little boxes to see if we is within range or if we can get out of the bread soup for the unexpected.

All kinds of bases are present. System of points, assessment of damage inflicted and depending on terrain, distance, class or blankets (barricades, buildings, bushes, etc..) Changes in travel opportunities according to multiple criteria, in short, there's plenty cogitate a bit when we arrived on a map full of hideouts and especially enemy soldiers. To achieve a win win, it will be attentive to know and able to exploit the abilities of each ghost. For example, some soldiers have a capacity to respond automatically, if they shoot, they say automatically, but most engaged on a weak shot. Your gunner him, replied with the same power as in a classic shooter. The ideal is to place it in an area offering a bonus to defense, he will collect little damage to each attack, but may inflict a first time with his response and then with the order when it comes his turn to play. It's not subtlety in huge type, but for a title aimed at a rather novice, that's not bad.
In addition, the learning curve is quite well thought out, we can always raise the level of difficulty so as to make theI.A. enemy a little less complacent. This will not change radically but give Corsica a few things that may soon be too simplistic otherwise. Too bad indeed that the tactical aspect is not a tad further at certain times. Moreover, in terms of regrets, we add that the script, told in a few exciting through beautiful images and not really quite boring dialogues. Inevitably, it pays little attention to the overall plot and focuses on the details of the missions, full stop. It is unfortunately quite common in games Tom Clancy.

Dissidia Final Fantasy test on PSP

Far from opportunistic project that we foresaw in the beginning, the first Dissidia finally had anything but a simplistic fighting game and pompous intended only to fans of Final Fantasy. Long to tame and subdue reluctant to leave this crossover Ultra Fan Service revealed its full potential over time. Overly ambitious, app swarmed with amazing ideas and abyssal depth of play secured him an unbelievable longevity. Players who have not brushed overdose will therefore certainly happy to plunge into the frenzy of breathless and exhilarating battles of this new Dissidia.

Chronologically prior to the original component, Dissidia 012 recounts the twelfth divine conflict with the opposite to those warriors of Cosmos of Chaos takes place just before the thirteenth battle that was central to the events of the first component. More exactly, the game includes two rounds outright, the script 012 and the epilogue is completely unprecedented, while the script 013 is a reworking of the history of Dissidia. The distinction between these scenarios was nevertheless necessary to enter into the scene eight new playable characters from this episode, namely Lightning (FFXIII), Vaan (FFXII), Yuna (FFX), Laguna (FFVIII) Tifa (FFVII) Kain (FFIV) and Prish (FFXI) and Gilgamesh (FFV). Of course, none of the old characters originally present has been cut in this new version, which raises the total of playable fighters to three dozen, knowing that some readjustments have been made for the occasion.

The arrival of the eight newcomers is also particularly significant that their fighting style is different enough to force us to rethink our approach to each new hero. Lightning and constantly juggle with different roles to suit his array of attacks depending on how the fight. Yuna chaining invocations chimeras while Laguna will specialize in distance strikes, leaving Kain the task of diving on the enemy with his spear and Tifa one to unleash his combos hand-to-body. There truly is something for everyone, but it will be imperative to tame the styles of each of these characters to get their respective scenarios to unlock them all. It then accesses a very nice final where we can control the whole group and choose the order of the combatants. One option that everything's interest in the multiple own confrontations in this episode and are akin to mini tournaments which can set certain rules and victory conditions. It must in any case have at least fifteen hours to know the outcome of the scenario 012 and 013 access the already known owners of Dissidia.

The best way to encourage us to revive the old Odysseys protagonist was probably introduced some major changes in their conduct, and that's what Square Enix has some new injecting more or less important in the system of play The most radical for the emergence of a world map on which each character can wander freely. Checkerboards are now accessible through portals that are discovered by exploring the atlas. The only real disappointment with this level lies in the linear and narrow environments where it is ultimately impossible to get lost and that one goes Postthrough in a few Seconds. This is an opportunity, nevertheless, face some of Manikins at the scene, finding treasures visible two miles and collect orbs which we grant certain powers then used in the portals.

MotoGP 10/11 test on xbox

You know now he is not particularly obvious for a publisher to be perfectly fitting with the news when he decides to leave a sports simulation whatsoever. Problems related to the acquisition of licenses, changes in regulation, to late deliveries of new kits transform this company into a veritable obstacle course. Last year, Capcom had nevertheless managed to overcome these concerns through a unique spin, spin that will obviously be reused this year. Thus, if the game will you get in trade is based well inside last season, it will be possible in July, to download a free update to retrieve data Championships 2011. So do not panic, see Rossi evolve on his trusty Yamaha in place of his new Ducat is quite normal for the moment at least. That said, suddenly, like last time, our test evaluates the content logically present by default on the disc, so the 2010 season.

You will not be surprised to discover not everything on the menu that was already present in the previous section. It renews with Championship modes, Career, Against the clock (and its parent, the Challenge mode, replacing the Arcade) and Multiplayer. But again, this is the career mode which has been the greatest attention from developers, even if it takes roughly the same operation as in the previous MotoGP. Following the traditional path 125cc -> 250cc -> 500cc, this career mode is adorned with an entire side management will grow throughout the season. Indeed, if initially, simply choose your 125 and rush to prove yourself on the track, you will then have to hire engineers, define a research focus, choose manufacturers who want to work with , define the goals of your team, sponsors manage and ensure the financial stability of your team. For the technical dimension, for your dear little engineers, simply indicate the part of the bike you want to improve: brakes / tires, engine, exhaust / filters, frame / suspension or gearbox. Note however that the evolution of your bike will not be immediate, the project will take some time depending on the knowledge necessary to complete and once the technology acquired, you will still pay to use it on your beautiful prototype.

To put the odds on your side, you will also ensure the health of your reputation, new parameter to manage in the game how the sponsors and manufacturers perceive you is indeed crucial. Indeed, the more your behavior on the track (minimum of collisions, not accidents, style etc..) And your performance is worthy of praise, the more you'll have opportunities to sign contracts with manufacturers or experienced staff. This is a little something that requires the player to heal his races and attending board practice sessions, qualifying and racing every weekend. Quite nice. The other novelty of the career mode is the ability to grant itself the services of a teammate. A friend can actually grab a controller and join you during your game, races and possibly earn rewards at your side, all allowing your team to enjoy more popularity, even in the case of a big rivalry to Lorenzo / Rossi.
That said the youth, the time has now come to look more directly on the runway to make burning our sliders. With his total of 18 circuits, MotoGP 10/11 spring and we all traces of its eldest except Donington, replaced here by Silverstone. It also hosts the circuit of Aragon, with its rather technical turns pinhead and a sequence that is reminiscent of the mythical "corkscrew" at Laguna Seca. If all of these tracks are again modeled accurately and immediately recognizable, the fact is that the app Monumental remains still very dull graphically. Do not expect to drool over your screen. But beyond these considerations crass materialists, we especially appreciate seeing the gameplay has nevertheless been largely refined. To illustrate this statement as a flamboyant Devil pot, you think first when braking, much more realistic than in the past regardless of the difficulty setting. We remember in fact braking space-time of the previous section, with a rear brake almost more effective than the front ... Here on the contrary, good braking should be well balanced and mostly done with good timing. So, on hard, you can expect to consistently eat gravel at the end of each big straight line, what we will not complain. Moreover, note that the traditional line of trajectory (which turns red to signify that you're going too fast) often appears on the street. It should therefore make your own experience rather than to submit to some aides or fireworks stashed.

Sunday, March 27, 2011

Painkiller Redemption test in PC

The least we can say is that the Painkiller series has not really on a roll. After an exceptional first album, the license has not been declining slowly to finally reach a real abyss with the last episode titled Resurrection. Under these conditions, we could welcome the idea that gamers take over the series in hand and deliver a mod meets the sweet painkiller Redemption name. The result of this initiative has apparently packed JoWooD has even offered to edit the title as a Stand-Alone. The icing on the cake, the game is available for download for the modest sum of five euros. All the conditions seemed well and truly united to the delight of fans FPS wild and intense ... But unfortunately we must never rely on the good omens and enthusiasts are perfectly capable of doing worse than professional developers.
The basic idea seemed interesting, however: to design a way in which we would have to embody in turn Daniel, the hero of the first game, and Belial, the protagonist of Painkiller Overdose. Both have weapons fairly similar in operation but different look. We note in passing that the painkiller Redemption is content to recycle the arsenal of the previous album. Fans can still live with it, hoping to discover new enemies always the toughest. No luck, all opponents are also familiar faces. There is still a slim hope of crossing environments so that grandiose Gothic. The atmosphere is also usually one of the strengths of the series ... but certainly not in this episode. Indeed, the six levels you pass through are really simple maps Multiplayer cut into small pieces. Height of fraud, five of these environments are simply taken from the first Painkiller multiplayer. The only interest of the title is therefore the fact that you will have to face it incredible swarms of enemies in confined spaces. Admit that this argument is a bit light vendor: although the challenge is to go and even if the title is available at a modest price, you will certainly find something better to do than your five euros to invest in this game devoid of interest.

Super Monkey Ball 3D test on nintendo 3D

It is in discovering the Monkey Ball series has almost ten years we realize how quickly time passes. Yet AiAi and company are already appeared in a bunch of album since, working on almost all consoles. It is therefore not surprising to see them point to the new 3DS, the latter benefiting more opportunities that seem well suited to the series. Obviously, we think the first 3D feature, but do not forget the motion detector allows one type of gameplay original, even if it is based on the same principle as the Wii episodes.
Side of gameplay, No surprise. Super Monkey Ball 3D takes the basic concept has existed since the first episode. We must take a monkey trapped in a ball along a tortuous and full of precipices. While the principle is in controlling the inertia that you request a clarification if you do not want divine not you look ridiculous. It must therefore remain calm and avoid sudden movements. Finally if the course is your main goal, collecting bananas on the road is equally important not only for your score, but also garner a few extra lives (one every 30 bananas). This is especially important in the challenges of fashion Monkey Ball where you have to follow up 10 levels (including bonus) with a number of lives. Given the number of obstacles that stand before you as the labyrinthine zone, bananas along the track, the bumpers or the slopes and terrain, it will take much skill to get by.
For this, two gameplay await you. One lets you direct the ball to stick in some classic and the other lets you use the gyroscope to the console, which picks up your movements to control the character by moving the route. While it is often expected to catastrophic results with this type of handling, Super Monkey Ball 3D is doing very well, so much so that the gyroscope be even more intuitive than the control stick. Amazing! Unfortunately, a small problem suddenly comes knocking at our door. As you know, another feature of the new Nintendo portable, 3D, needs to remain extremely stable while you play. You guessed, this is absolutely incompatible with the gyro and will therefore have a choice between the two. It's a shame, because the 3D renders pretty well on this game .. The other problem of how Monkey Ball is that there are only 70 levels. So certainly, a principle of Super Monkey Ball is doing and retesting to beat his best score (a Training mode allows you to do regardless), but it is true that the number is low, especially when we discover that the game has more to offer us.For if two other game modes available to us as well say that the pleasure generated by the gameplay descends to a blow to the endless limbo. First, we have a Monkey Race mode, a nice ersatz Mario Kart which could have removed the fun, interest and charisma. Not only are the circuits of a total boredom, but in addition it may be seen to get lost at times due to a design really lousy. Although the number ofitems is quite comprehensive and can choose between karts with different characteristics, but nothing can make up a terrible lack of soul, even if you do it several since this mode is playable up to four. The more daring will launch probably in competitions, but without much conviction. Behind the alternative that comes close most of the content of Monkey Fight, managed to do almost worse! Again, not really original as it is a pale copy of Super Smash Bros.. And when we say light is at the limit of transparency. On a 2D plane, we must pick up bananas while sticking a few frigged other three monkeys to pick their own. Weak moves and quick blows strong and slow, charged attacks, everything is ... except the pleasure! In fact, one gets the impression of watching a big boxing without any flavor. In addition, the camera does not offer a fixed plane base and just rather follow your character, you do not show what is happening outside your field of vision restricted. In short, like Monkey Race mode, it seems to play a minigame barely evolved came to swell the contents of a title ended in a hurry.

Tomb Raider Trilogy test on PS3

Tomb Raider Trilogy is the story of a saga but also and especially that of its heroine, Lara. Thus, it will not really surprised that Legend, Anniversary and Underworld have been chosen for this compilation, unlike the first album such as these three segments maintain a common storyline spanning several years. In fact, if Legend is an extension of Anniversary (otherwise excellent remake of the first Tomb Raider), Underworld followed suit by making new director Jacqueline Natla, a symbolic figure and great evil of the first segment. In short, Scenarist speaking, everything is more or less coherent and can offer a little more thickness to the British mistinguette. However, this compilation is mostly a way to propose drafts "HDisées' first two episodes and there might as well say that the result just a little convincing.
Caution, do not believe that the shot is missed polish but it would however have expected a record a little finer for Legend and Anniversary. Certainly, all wins necessarily sharp but besides that, we can not help but notice some textures slobbering and blurred. However, nothing really shocking, the whole being less obvious that the problems of Underworld which have not been solved since its release in 2008. This would have appreciated that developers rectify the shooting in purging their title sponsor major delays once again the call. Instead, we must be content with the bare minimum and some additions like the inevitable Trophies, a costume for our avatar Playstation Home, a theme for the PS3 and 30 minutes of bonus video that are nothing other than the making of already available on the Net. Now go to Caesar what belongs to Caesar, the compilation itself is a way to enjoy three great games driven by the desire to Crystal Dynamics to move the franchise. And the least we can say is they have managed a triple winner knowing that each component has brought his stone to the edifice of the saga.It is rather interesting to note the changes that occur in the gameplay through these three works. Basically, nothing really changes, except perhaps the idea of ​​completely idiotic Anniversary asking the player to leave the R2 button pressed to keep hanging on a ledge. So unconvincing that everything will bazard Underworld for the benefit of the automatic attachment. In this connection, we can all rent this accessibility that the snub as the difficulty has been scaled down since the first album. That said, the choices open to a wider audience was required to allow the series to survive, especially after the failure that was the Angel of Darkness. In the end, Legend will have shown the way for his successors to be able to improve gameplay in a mold made for simplicity. So, it is somewhat unreasonable to point the finger this compilation, despite its wanderings, also sold at bargain prices. So you know what to do if you never had the chance to touch these classic action / platform.

Pilotwings Resort test on nintendo 3D

Of all the titles on offer at the launch of Nintendo's new handheld, Pilotwings Resort perhaps does not like the more attractive for most players, but his gameplay relaxing and pleasantly sharp might enable him to curry favor with the public. It must be said that 3D rendering is provided by the machine with this title ideal means of expression, while giving this episode an added value that could not boast its predecessors.
The game takes place over the island of Wuhu, a paradise that we will be able to fly with Miis in control of six different aircraft. Because if Nintendo has so far decided to highlight the three main gears that are the aircraft, rocket belt (jetpack) and hang gliding, it should be noted that the cartridge also gives us three additional units to control. This is the jet, super and super delta propellant. You could even add the flying squirrel costume, surprising as destabilizing but limited to a single event. These six variants have the merit of reviving the deal every time at the gameplayTheir only real common point being to impose a certain requirement that requires real precision in the controls of the game The way everything is fortunately no problem with the stick of the console and the margin of increase is really significant.
The app There are two main modes: a mode missions and free flight mode. The first is to test our control of the steering commands to all aircraft in the game via some forty missions objectives quite diverse. The latter may for example ask you to follow a preset course in making the most of your specific device, target target while hurtling at the right speed on panels impossible to crack otherwise, perform aerobatics in passing rings, or take photos without leaving your path. These photos can also be saved in the album of the console and then exported via an SD card. All these challenges will take five classes at the increasing difficulty, each one is releasing only on condition of obtaining enough medals on previous challenges. Although the gameplay is relatively demanding, especially when controlling the glider and Super Delta, the global challenge of the game is actually not very tough on the whole and it is little more than a few hours to reach the last bearing.Fortunately, the Free Flight mode comes lengthen the life of a few rather weak app inviting us to explore the island freely in search of bonus to power the Hall of dioramas accessible from the main menu. Being able to do what we want in charge of all gears of the game and at different times of day makes the experience really enjoyable game, especially as the significant number ofitems to finding often requires taking risks to reach the most inaccessible bonuses in the allotted time. Finally, we will especially regret that Pilotwings Resort does not offer more content. Because outside the two main modes, one finds no multiplayer option and the margin of increase is such that overcomes the challenges offered too quickly. Still, Nintendo is the title of a relevant choice for those looking for a game both exhilarating and relaxing as a first trial run for his 3DS.

Medieval Sims test on PC

In Medieval Sims, the player has never assumed the role as enviable living god. From the beginning of the adventure, it makes you realize it's time to shape the course of these stupid humans by controlling turn ten heroes to unlock as and when, in a Kingdom in full heart of the Middle Ages. The first two hours of play you familiar with this new system, thanks to a tutorial a bit daunting, but necessary. Because it will no longer manage the life of a Sims or his family by ensuring that their little trivial needs are met, at least anymore. We'll see more, and think the Kingdom as a whole, it is certainly the first impression that emerges from the title, before settling our little habits ... You will not have to build your kingdom, which surprises by its small size and poor quality of its surroundings. And you'll quickly realize that the game is more focused on the customization of buildings and their decoration. If a user is present cabinet and includes tools and objects (a bit limited in number), in practice, it will tend to settle for the original award, the interest of the title based elsewhere, including the appearance of objectives, and management-light-your kingdom. From the beginning of the game, you will also choose a first goal for the overall objective among twelve, a sort of carrot motivating you to read, like "build eight buildings (mandatory target for your first game). Ambitions will then advance your kingdom between fame and conquest of neighboring territories.

But without a ruler to govern, your territory will not be worth a nail. You choose one of the available models of Sims, or create one from scratch, using the creator of Sims inherited from previous episodes. No scenery, the same kind of tools is present, to alter the look of your character. Three traits should be selected, both positive and more negative as coward, cruel or boorish. They induce changes in the behavior of your heroes in the way of life, bring in new topics of conversation ... and make some changes especially when your heroes lead to some good quests. For, and that's one of the major innovations of this opus, the game basically revolves around numerous quests to select, then make, and this in various ways, depending on the hero you've unlocked in namely the sovereign, the knight, the merchant, the bard, priests and jacoban pétérien, the spy, the sorcerer, doctor and blacksmith. Only way to access them? Mode is the Kingdom, one of three modes available (the others being furniture and Life), you can choose which buildings to build, by spending the points from the UK you have obtained by completing quests. But do not you pack, your talents, a major manufacturer will not severely tested so far, as well as your talents as a decorator. Medieval sims do not allow you to build anything using the tools introduced in previous episodes, and everything will therefore automatically. Some buildings are associated with heroes, which can then be created, and playable in the way of life, but only at the completion of quests that affect them.

You can not control other sims that those involved in the quest underway when you are in the lifestyle. Each task can be approached in various ways, depending on the hero you have in your possession, and some will even appeal to many characters. Suffice to say that the player has any interest to release them quickly in order to multiply the possibilities, and therefore the variety of gameplay . Each search costs points quest, but, if successful, you will win points from the UK (allowing to construct buildings), Simoleans and experience points, directly related to the hero concerned with the quest. These successes also affect the characteristics of the Kingdom, shared well-being, culture, security and knowledge. The player can then consciously choose his quest based rewards to get, but we will soon realize that this aspect is not dominant, and even has an interest on. In practice, it confines itself to chain quests in welcoming the development of his little kingdom, but without really attach more than that.

So in lifestyle that we spent most of our time, controlling a Sims (or even in more advanced quests using their various skills). Sims universe requires, every gesture of their small creatures may be driven from the changeover to the bathroom to play cards with friends. But while this aspect daily life has been emptied of its marrow, leaving room for activities related to quests. Only two gauges, no binding, were conserved, energy and hunger. Your Sims have, as in The Sims 3, states of mind affecting morale, and he can still go about their business, meet, seduce, marry, give birth ... without all these actions do really satisfactory, as they seem empty and unexciting interest, where the other episodes of The Sims were able to give us the impression of controlling the destiny of our Sims. A system of business is yet in the game, and every day, two tasks must be performed so as not to lower the morale of the Sims in question. They never proved exciting, and there just seem to believe that the player is not obliged to concentrate solely on his quest, and he can still attend to his other occupations. Indeed, it is not obliged ... would it still feel like he has. The aspect of "everyday life" really missing interest, blame the lack of evolution of our characters (despite the presence of ten levels in each profession, to be achieved through the points of evolution), it will be resolved quickly so our quest to solve one after the other, quite systematically.

Friday, March 25, 2011

Ridge Racer 3D test on nintendo 3DS

Ridge Racer, it needs no introduction. All racing fans frantic and long skids know that this series is legendary in his field. Since his arrival on the arcade (and Playstation), there are over 15 years, she has always represented the epitome of the game that thrives on adrenaline, without dwelling on the pure realism like a Forza Motorsport . Already, if you love shopping in managing every detail, changing the suspension or the type of tires on your vehicle, go your way, you're obviously lost.
One of the new features of this episode is obviously the 3D effect. Even if the perception of each depends, we must admit that a type of game as swift necessarily demand an adjustment period non-negligible. However, the effect is rather well made and one of the games line-up Release 3DS, Ridge Racer is probably one of the most enjoyable to watch in 3D, especially as the effect remains app. Surely you will not feel as cars pop off the screen, but it's enough to surprise the typical person and give an impression of depth. Feelings aside, no doubt, the drift is always in the spotlight and we will not complain. The principle has not changed one iota. Starting in last place, the player must raise its competitors in races where the brake button is just to look pretty. Each turn must be taken into slip which not only not to lose speed, but also to fill a gauge of nitro. The latter has several power levels, which can be released independently. If you have a small straight before you, you will not use a level while in the case of a long boulevard, empty all your gauges at once seems like a good idea.
Of course, all the interest is in the management of turns and the steering / lock and cons necessary for good handling. At full speed, you quickly find yourself in the wall, even if we admit that this is not very serious either. This is an arcade game, every mistake is not really sanctioned by resounding failure on the finish line. So much the better for that matter, because in the case of Ridge Racer, we will retain only the pleasure of play, however, it must be said that learning the circuits you will necessarily make good time because it is not always easy to guess the next curve, even with the presence of a Mini-map. Concerning theIAWe do not expect miracles and we can not say we're surprised. Vehicles after adverse quietly going without paying attention to what you do, no matter if you are quietly taking advantage of the suction effect behind them in full straight line. In short, it is not by his gameplay that the new Ridge Racer revolutionize the series, but we suspected a bit actually.

Nintendogs Golden Retriever + Cats and her New Friends test on nintendo 3d

Upon his arrival in 2005 on the DS, Nintendo had managed to create excitement with Nintendogs, counting on the attraction of animals too cute to attract crowds of fascinated children ... and charge the parents too happy that the pet is only virtual. The advantage of software in itself was real, the successful modeling of small creatures rivaling a credible system of interactions into a successful game. A little more than five years later, we can not say that the recipe has changed significantly, the very principle of Nintendogs remaining identical course: adopt a dog kennel, bring it back home and start to deal with it. Three versions of the same game coexist and offer different breeds of dogs, 9 to start, and 27 in all to unlock as you go. Once snug in your home (the sets differ randomly and are modifiable through a store), it will begin to get acquainted with your dog, give it a name and tell him, already! - A few simple turns. It will always use the touch screen and voice recognition of the console, as was the case for the DS. The manipulations are simple pen and associate certain movements with a word, via the microphone, turns rather convincing. However, speech recognition is improved, and sometimes a bit lacking. Your puppy will learn that three revolutions per actual day, thus artificially slowing the progression of the most persistent, but this rate should undoubtedly the most children.
Apart from the training itself, there are also activities already in Nintendogs first name. Starting to walk with your puppy in one of three randomly selected environments (sea, city, mountain), you can make him make friends, take a little time out in a cafe with her, or the take her to the park, instead allowing him to practice three different disciplines, to a championship. Unfortunately, your cherub will still participate in competitions, organizing themselves this time around the start of records, the lure of competition and Obedience. Five sections were put into play, and correspond to five levels of difficulty. But again, you will participate twice a day at a given activity. Do not expect to run headlong into the competition and take it directly. The training will be essential so that your dog acquires himself automation necessary. Cats + Nintendogs is not so remote from the contingencies of the real world it seems. These cuts allow you to earn money, which will serve you well for progress in the game and improve the lives of dog. Furniture, beauty accessories, food, shampoo, brushes ... because once back at home, we must take into account the needs of your dog by washing, giving him to eat or drink ... that said, the game is not looking too, and these basic needs are not fortunately not really present.

Lego Star Wars III : The Clone Wars Test on PS 3

You thought that Lego had toured the Star Wars universe after the six films adapted from Lucas dad? In this case, you forgot the animated series The Clone Wars, as its name suggests, looks at the famous Clone Wars. The studio Traveller's Tales has found a good way to concoct a third Lego Star Wars looks even richer than its predecessors.

The Lego series has distinguished itself by following a simple rule: divert world famous architects such as Batman, Harry Potter or Indiana Jones in transforming their characters into characters of Lego. The studio Traveller's Tales had used this recipe for the first time on the Star Wars saga. It had thus been entitled to an adjustment of the two separate trilogies, and a compilation of pertinent opus. We thought we had gone around the subject but the developer is now up to the attack based on The Clone Wars animated series that takes place between episodes II and III of the saga. One might think that this is a homecoming, but this third Lego Star Wars still brings its share of novelties. A priori, there is cause for celebration, but the news in question are unfortunately not always very well thought out.

The regulars of the Lego license will not be surprised to learn that the scenario here is available in three narrative arcs throwing you turn in pursuit of Count Dooku, General Grievous and Asajj Ventress. You can easily perform these three campaigns simultaneously. Besides the missions'm referring to episodes of the first two seasons of the animated series, the common thread that unites them is nevertheless very weak ... Suffice to say that those who do not know the original series will have difficulty in understanding the events. Each level may well be preceded by an explanatory text in the tradition of Star Wars, they are so riddled with translation errors and syntax errors that you have all the evil in the world to understand its meaning. Most missions take over the traditional structure of earlier episodes of the license: it destroys any decor joyfully to rebuild then the elements necessary for growth. We note nonetheless that our jedis have acquired some new capabilities like the ability to use their lightsaber to make nice holes in the walls. We also discovered a new material which does not yield as golden as the repeated bursts of lasers or guns overpowered. Finally, the structure of some missions is gently whack with the opportunity to lead two groups of characters and moving freely from one to another.

Until then, there is nothing revolutionary in this new episode, but you'll soon fall on very specific levels that immerse you in the field of battle. This vast environments in which both sides can build in the presence of military installations. Simply approach a source of free energy and have enough credits to build cannons, barracks and airfields for various vehicles and varied. The idea looks good on paper but in reality these clashes soldent almost inevitably chaos incomprehensible and dull. Quite simply, these phases of the game missions are simply less successful adventure mode. It is therefore rather disappointed to discover that the additional game modes that can unlock are modeled precisely on these mass battles: it is either one to one to conquer the 16 planets on behalf of the Republic or Separatists or challenge a friend in local conditions before setting out for victory. With a little practice, you will end up being probably a little less freaked about those huge maps , but you will continue to rail against the AI catastrophic and cons of the many problems described.