Saturday, March 5, 2011

Angry Birds

Summarize the concept of Angry Birds could not be simpler: birds of different colors are catapulted by the player on structures made of different materials in order to remove the pigs they protect. Between each world, a picture tells us that we must also kill their ruler who stole the eggs of our dear little sparrows. A scenario that fits on a Post-it and that is, you will understand, a mere pretext to enter the happy world of our birds in fury. That said, Angry Birds is far more complex and strategic than it appears, and the game systems are particularly well thought out. Initially, we note that we have available several varieties of birds. The reds are more classic and have no particular effect, while blues can be divided into three yolks to make a dive on their target, the black one sector explode and release an egg white explosive. No doubt, the means of achieving our goals are many, and direct assault against the pigs is rarely the best solution.But that's not all, and the game pushes the Vice further: if it is well underway with the left stick, each of these birds is potentially powerful against a very specific structure, such as yellow wood cons or black against a stone. It will not only know their strengths and weaknesses to ensure that our piaf against a wall to crash to the ground without any damage, but also anticipate the next shots because it is not possible to change the order of catapulting birds. We must therefore make choices and what to destroy first. Also, each enemy has a different resistance depending on their size and status: where a falling piece of wood can kill a small, it will be virtually ineffective against an armored pig (with headphones) or against the king pig . Finally, the game is more complex than it manages the physics of materials with extremely effective, as the point of impact that you choose, the entire structure can collapse like remain intact. So, in conjunction with your choice of impacts by the birds you have, your accuracy will be absolutely decisive.The whole point of Angry Birds and based around this very tactical decision, the ultimate goal being to get three stars (excellent documentation of a score) in each level of the game, which, for nothing spoil, rather many as there were more than a hundred in 5 different worlds. Technically, the developers have clearly opted for cartoon graphics and a world emphasizing "good child", the music reflected the main menu (which suggests, by far, a remix of the theme of "Cabbage Soup") and cries of birds. The whole has the effect of creating an atmosphere frankly offset from the seriousness and accuracy gameplay, Which does not displease us. As strategic as it is, Angry Birds no attempt to hide his main goal: to be a fun game, offbeat, original, but mostly incredibly addictive. And the least we can say is that the contract is completed.

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