Thursday, March 17, 2011

MotorStorm Apocalypse

Having toured the desert of Monument Valley and tamed the four natural elements around the world, pilots MotorStorm have launched a new challenge: to defy death by taking advantage of the chaos sown by the Apocalypse in urban settings or offroad about to be literally swallowed up. It's murky but that's what makes the personality of this community of drivers definitely like no other ...
MotorStorm is a little history of a franchise that relies heavily on the aesthetic scenery and atmosphere, so that the player feels a change found only rarely among several opus of a series. Pacific Rift had managed to renew the concept was thought already sold. Apocalypse is as good or better, mixing races and wild urban settings, which had yet not obvious. And, not to spoil, developers Evolution Studios have treated the backgroundA little chick in the first episodes. Although its importance is relative, Apocalypse is based on a scenario that justifies the organization of such events and suicidal animated around "cinematics" that are more like large bubbles BD poorly dubbed. It discovers among other characters Mash, Tyler and Big Dog that we embody in three successive campaigns of Story Mode. That is also new and helps to swell content extremely careful. So, the lessons from the first MotorStorm were well chosen.
Unlike many titles that bombard us with nitro never reach the operation so original MotorStorm boost the Apocalypse is the key to success, even more than his predecessors. Besides the fact that this turbo unlimited heats and causes the explosion of the engine in case of abuse, in addition to the possibility of cooling by dipping in water, its mechanics, one finds the notion of side stroller. By pressing L1 or R1 for the left to right, the player can deport his car, whatever its size, a competitor to deflect a little too sticky of its trajectory. The operation will then send an opponent to the mat if done in good time before a wall or any obstacle. However, it consumes so boost abuse is not so much the better. This is actually the only real change in terms of gameplay. Yet, thanks to a staging explosive to trigger events in the Split / Second (which, for once, passes for gnognotte) and a level design pretty fabulous, MotorStorm Apocalypse feels absolutely not warmed. Therein lies its interest since sticking to more traditional mechanisms, this third component has very little to do with his elders.
The famous events listed above are automatically released at key locations of the "circuit". While some feel pumped back of the frankly cited Split / Second (the tower collapses, the semi-trailer loaded with fuel that crosses the track, the boat ran aground in the middle of the path ...), other grow a thousand times farther from the principle of destruction playground Drowned under rubble rains, hampered by the dust, frightened by the violence of a storm or surprised by the collapse of bitumen, the player is almost constantly assaulted So much so that the Dualshock 3 times through his time between your little legs vibrate. But the originality of these events is also bullet time that can be enjoyed before they happen, simply by pressing L2. In addition to offering a rather impressive focus on the next event, this slowdown can anticipate the impact it will have on the running of the race (more or less important position he is a helicopter that crashes or a collapse of the road for example) and therefore, provide the path to take to avoid them. In terms of sensation and immersion, it peaked in the early history of the series. The dynamic camera constantly moving, trembling, but with perfect fluency, there is also no stranger. We only regret not to have an inside view to enjoy the show behind the steering wheel or handlebars.

No comments:

Post a Comment