Monday, March 7, 2011

Divinity 2: The Dragon Knight Saga

After a first appearance in the disappointing realization on Xbox 360, Divinity 2: Ego Draconis comeback in an edition Dragon Knight saga, which proposes the extension Flames of Vengeance bonus. With its ultra attractive prices and announced a lifetime of about 100 hours, the title of Larian Studio seems ready for a decisive second round. But between Oblivion and Dragon Age mastodons, Divinity 2: The Dragon Knight Saga succeed there to find its audience? In any case, the arguments are not lacking!

A man in armor on the promontory juts a flying city, a warrior with silver eyes tries to capture a dragon. After a short cinematic to say the least puzzling, you must determine your human avatar via a menu and options are limited to a minimum. It's been a blimp that you, young novice Academy of the Order of the Knights Draconis, To disembark Brilleloin, A fortified village where your training is completed. So begins the prologue can become familiar with the interface of the inventory, the basics of trade and the dialogue system. It is also an opportunity to choose between three main ways: mage, warrior or ranger. In the game, this will not really interfere with the development of your character as the entire skill tree will be available without restriction, regardless of your class. This will make it possible to create a warrior that specializes in handling weapons, then later learned a spell of fireball, and then specialize in the invocations of demons and other undead. The weapon itself will never be limited to a class and you will not have a minimum score of force to bring the best armor. Only the level of your character will count. The tone is to free up and customization, Especially since you can even during the adventure, leisure reset your XP points allocated to totally change your skills and renew your tactics of fighting.

Becoming a DraconisIs to make a vow to dedicate his life to the destruction of Dragon KnightsThemselves very powerful warriors capable of transforming into dragon (pretty obvious). It also acquire many powers, including the ability to see spirits of the dead. Capacity promising, but then turned to the door to have almost no use in the game Strange! This is not the case with the gift of anticipation, another power granted. Thanks to him, you can find in the dialogues to the possibility of reading the thoughts of your partner. If it allows, for example, to reduce their prices to dealers, this power also opens up new dialogue options and will often give clues for solving quests. But this valuable asset with a cost in XP. At the beginning of the adventure, though you can read minds without XP in your possession, that you then inflicted a debt of XP that resolutions quests, or fighting, will fill in the future. A logic of evolution very special but an investment that turns out almost always pays. Important point, the whole game is in French and if we note a certain lack of variety among the voices of doublers, and a propensity to over-play, all is revealed at the large productions we are the delicacy to be localized.

Dungeons for a Dragon

Barely time to decide for more than one class other than your real adventure begins: a Dragon has been sighted in the Broken valley. Arriving at the first village, you must stay behind because of your training Draconis is not yet complete. Your mind, in particular, is being rebuilt. The lower output in the forest will prove dangerous to the young fighter that you embody. Indeed, there is no level scaling in Divinity 2. The goblins that roam around the village will be tough for the novice fighters, which must therefore fall back on quests peaceful within the confines of the village, as anecdotal solve the hassle of villagers. Then comes the time of the first battles. The title reveals so very action oriented, with clashes dynamics in real time, where one jumps, kicks and dodges with somersaults, but he is fortunately possible to pause at leisure. The ergonomics of the interface is well thought out, the card is accessible via the button back (You can also navigate between teleporters upon discovery) and above can designate shortcut buttons on the pad and the pad (special skills, potions etc..). Rivellon in the early hours will be fairly disconcerting, however, since the player receives no assistance in solving quests. The location of the treasure is never indicated by a cross (Indiana Jones, if you hear us!) And if you can put markers on the map, the route is signposted never quite the contrary. Just one NPC will speak there a cave located near a waterfall continuing northward, without elaborating. A pretty heady sense of freedom but also the possibility of getting lost often. This is logical enough in the end, remember that since you are a novice in training! During these early quests, where they became familiar with Broken valley, So you can enjoy the scenery and the quality of implementation, its play of light, a color palette bucolic and finally an animation fluid.

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