Saturday, March 5, 2011

Rage for xbox

From the first seconds, a little murmur of admiration from the room at the sight before us: a post-apocalyptic desert where the sun barely make their way through clouds of gray decor. The attention to detail of the environment is incredible: imagine an expanse of land strewn with torn tufts of dry grass and tornadoes of sand, you will still be far from what is displayed on the screen.

"Wasteland" is the name of this beautiful open world that you can travel both on foot for the more daring than quad. After a short dialogue with Aboriginal survivor who briefly explains that a disaster has struck humanity, the place is not safe and that you must win "Wellspring" as soon as possible. This city is one of the last vestiges of a semblance of civilization remaining in Wasteland far as to say that the world of Rage is not a safe place: the different camps of bandits are scattered all over the map, not to mention the zombies (beings too processed by the disaster in order to qualify for men).

Arrival at Wellspring, again the attention to detail is obvious, we take pleasure in seeing the developer dwell in a water leak (which shows drops on the screen) and one would imagine almost pacing turn to the dark alleys of the city watching the people go about their business. It is possible to have access to mini-games of all kinds as well as racing quads in Wellspring, there is also an impressive number of side quests that should significantly extend the lifetime of the app.

Truce of chatter, it is time to resume the main quest and room for action: developers lead us straight into the sewers of the city to confront the enemy first! What should be the basis of a simple zombie massacre becomes a real nuisance: AI is up, the enemies adapt to the scenery, they jump the rails, hang from the ceiling and jumping around. We shall explain that each clan of bandits will attack and accurately at each place visited there will be new sets and environments (not just the desert).

Engineering is also very active since his attacks can complete with turrets and other defensive gadgets (even mini-quads explosives) that can help address the battles in different ways. It will also not be too many in some fights as mini-bosses are pretty huge (those of Dead City promise to be very difficult to beat because of their size), and not talking about the boss ... We still wonder how it would be physically possible to land the one we saw at the end of the sequence of play ..

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