Wednesday, March 23, 2011

Rango Test in Nintendo DS

Now that we talked about the PS3, Xbox 360 and Wii, why not look into the DS version developed by the same studio history to have a certain unity of tone between the different games. Why not even in this case, it is a qualitative homogeneity is to report ... Unfortunately for the players.In the great tradition of films using computer graphics for a wide audience, Rango is based on a universe shifted, a gallery of animals and wacky humor accessible. Therefore logical that its game adaptation is of the same ilk. It includes the hit the town and its sheriff Dirt Rango will have to address several problems of which have off-the-law Bad Bill or even the appearance of strange metallic rocks. In fact, our sworn lizard will have to cross a few levels to thwart the plans of the other horrible while trying to solve the mystery hovering over her town. Perfect for an action game platforms, perhaps too much when we see the result.Indeed, one wonders how Behaviour Interactive has to offer a game even more daunting for the DS than on other media. But the fact is, this portable version borders on zero in terms of sensations. It must be said that the developers have not crushed the construction of the game cut into the missions themselves lectured by a bewildering array of sub-levels built in the same mold that are incredibly boring, repetitive and therefore necessarily tiresome. To top it all, you will be stuck with every ten seconds gunfights  soft knee and puzzles with two balls to ask us to find a good sequence of switches to open doors or activate levers or detonators to unlock the path. There will be many the opportunity to play three types of characters, but here too is totally missed. Indeed, when we use the version of Sheriff Rango to shoot, he will sometimes take advantage of the Duelist version to ... Breaking three poor boxes that block our path. The Minor him, will simply use his pick to dig around to find various treasures. Add to it a system of improvements only serve to highlight the lack of weapons and a lack of races and you get a lousy action game at all levels, making head or blowing into a word, indispensable.

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