Wednesday, March 2, 2011

Deus Ex: Human Revolution

The Deus Ex FPS sauce RPG, To be released in a few weeks, like Deus Ex to ten years ago since become cult, advance on land as exciting frightening. It deals with the effect of transhumanism, biotechnology, cybernetics, all concepts that converge on one principle: the fusion between technology and the human body, a source of improvement of human capacities, mainly physical, but not only. The game has repeatedly exploited the vein, with for example Half-Life 2 and Bioshock to name just two, but where a hit Deus Ex is that it throws us into a very credible lies in the very near future. On the one hand technology advance by leaps and bounds, the other chaos, terrorism, conspiracy progressing inexorably.Diving into this world for two to three hours (the first moments of the game), it can not refuse, especially since the first Deus Ex was released in 2000, a model of freedom of action, was the model developers. David Anfossi, the producer of the game's announcement at the outset: his team was given the instruction to play in this episode of the cult and the end is whether the Human Revolution was under influence! But history reassure players who have never touched, he added that the plot of Deus Ex: Human Revolution is not connected to that of previous games. Only the mind, gameplay  and context are imported.So in this new episode, the player plays Special Agent Adam Jensen, ex-swat a bit taciturn to the monotone, serving Sarif Industries (visit www.sarifindustries.com), a biotechnology company flourished somewhat overwhelmed by activist groups-terrorists. We are in 2027, Adam released just six months in hospital, so spruced Steve Austin (for the youngest, he is the hero of a cult series of the 70s: The Six Million Dollar Man). He returned to service immediately for a first mission: to manage a terrorist attack with hostage-taking in a production unit increases. That's the beginning.n body parts such as the skull, torso, eyes , legs, arms, back or skin. How to choose? Simply a function of the direction we want to give his character: some improve combat capabilities, others develop the skills of infiltration, while still others have a social dimension (eg persuasion through a discussion) or influencing skills hacking hero. Four directions (two main, two secondary) that constitute the essence of Deus Ex: This is to offer the player total freedom in how to conduct missions. Compete in the heap nag, move quietly emphasizing the vents or by knocking out the enemies one by one, using hacking (mini-games) and discussion with non-player characters to get key information: to him make his choice.The gameplay promises therefore to be unique for each player, especially since it is impossible, physically and financially, to acquire all the existing increases. Thus, between the vision improved to peer through walls, legs to run faster, jump farther or not to make noise, lungs immunized against toxic gases, the dermal armor that reduces damage, the system " Icarus "useful to jump high, the capacity of persuasion, invisibility and dozens of others, it will make crucial choices ... while also taking into account energy consumption, very variable, of these elements (they will not avail you nothing if you do not have the energy to run them!). Also note that for some Praxis addition, some modules already acquired can be improved more. For example, the Typhoon system that triggers an explosion at 360 ° leaving on the floor all humans within a radius of 8 meters, can be "upgraded" to eliminate the heels all robots present. Convenient, no?The choice, again, invites himself especially during the briefing missions in order to always offer the player to complete his mission as he sees fit. And to quote the first we discussed the attack on the production unit with hostage taking, the discussion that engages with the head of the security forces moved to opt for a lethal weapon or non-lethal a ranged weapon or body to body but also the priorities and secondary schools. The choice can be agonizing and the question can be posed in these terms: Should we save the hostages or not? You should know that if you decide to let them die during the mission or on the contrary, if you save them all (it is better to exercise discretion in this case during the discussion with the terrorist leader), your choices will affect the following tasks as the outcome. Anyway, the discussions will be many and the player will be regularly placed in front of critical choices.One mission in addition to the introduction, it is certainly a little thin to say with certainty that Deus Ex is the height of his ancestor, but it is nevertheless sufficient to get an idea rather positive. And in any case say that Eidos Montreal team has left nothing to chance to recreate the atmosphere like freedom of action of the original Deus Ex. It is easily caught up by the hero and cyberpunk atmosphere that reigns over the city, to close your eyes a little over a questionable artificial intelligence and graphics which is not unique. Finally, note that the approach is clearly preferred infiltration into the game and a system for cover, only to be used if you wish, is particularly useful for examining the surrounding discreetly, as the camera goes into effect in the third person. The complex, difficult enough in the end (there is little ammunition and power modules to be recovered in closets and on the bodies of enemies), is estimated at 25 hours of gameplay, according to the designers.

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