Sunday, March 27, 2011

Tomb Raider Trilogy test on PS3

Tomb Raider Trilogy is the story of a saga but also and especially that of its heroine, Lara. Thus, it will not really surprised that Legend, Anniversary and Underworld have been chosen for this compilation, unlike the first album such as these three segments maintain a common storyline spanning several years. In fact, if Legend is an extension of Anniversary (otherwise excellent remake of the first Tomb Raider), Underworld followed suit by making new director Jacqueline Natla, a symbolic figure and great evil of the first segment. In short, Scenarist speaking, everything is more or less coherent and can offer a little more thickness to the British mistinguette. However, this compilation is mostly a way to propose drafts "HDisÊes' first two episodes and there might as well say that the result just a little convincing.
Caution, do not believe that the shot is missed polish but it would however have expected a record a little finer for Legend and Anniversary. Certainly, all wins necessarily sharp but besides that, we can not help but notice some textures slobbering and blurred. However, nothing really shocking, the whole being less obvious that the problems of Underworld which have not been solved since its release in 2008. This would have appreciated that developers rectify the shooting in purging their title sponsor major delays once again the call. Instead, we must be content with the bare minimum and some additions like the inevitable Trophies, a costume for our avatar Playstation Home, a theme for the PS3 and 30 minutes of bonus video that are nothing other than the making of already available on the Net. Now go to Caesar what belongs to Caesar, the compilation itself is a way to enjoy three great games driven by the desire to Crystal Dynamics to move the franchise. And the least we can say is they have managed a triple winner knowing that each component has brought his stone to the edifice of the saga.It is rather interesting to note the changes that occur in the gameplay through these three works. Basically, nothing really changes, except perhaps the idea of ​​completely idiotic Anniversary asking the player to leave the R2 button pressed to keep hanging on a ledge. So unconvincing that everything will bazard Underworld for the benefit of the automatic attachment. In this connection, we can all rent this accessibility that the snub as the difficulty has been scaled down since the first album. That said, the choices open to a wider audience was required to allow the series to survive, especially after the failure that was the Angel of Darkness. In the end, Legend will have shown the way for his successors to be able to improve gameplay in a mold made for simplicity. So, it is somewhat unreasonable to point the finger this compilation, despite its wanderings, also sold at bargain prices. So you know what to do if you never had the chance to touch these classic action / platform.

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