Monday, March 28, 2011

Ghost Recon : Shadow Wars test on Nintendo

Aimed at a wide audience, Ghost Recon: Shadow Wars is a pleasant surprise that, once completed the first maps acting detailed tutorial offers a gameplay Tactical affordable. Accustomed to the kind of run-in period, the challenge will probably be a bit limited, but if you want to introduce you to something, you will find all the basics to do a flying squad of Ghosts sometimes accompanied some allied soldiers. Sniper, gunner, medic, commando and we pass, you will find traditional classes to overcome the various threats. Each soldier with capabilities that are specific in terms of attack or move. The game adopting the style of turn-based, it goes without saying that the action takes place on a grid and that the key tactic is to properly calculate its approach and does not hesitate to count the little boxes to see if we is within range or if we can get out of the bread soup for the unexpected.

All kinds of bases are present. System of points, assessment of damage inflicted and depending on terrain, distance, class or blankets (barricades, buildings, bushes, etc..) Changes in travel opportunities according to multiple criteria, in short, there's plenty cogitate a bit when we arrived on a map full of hideouts and especially enemy soldiers. To achieve a win win, it will be attentive to know and able to exploit the abilities of each ghost. For example, some soldiers have a capacity to respond automatically, if they shoot, they say automatically, but most engaged on a weak shot. Your gunner him, replied with the same power as in a classic shooter. The ideal is to place it in an area offering a bonus to defense, he will collect little damage to each attack, but may inflict a first time with his response and then with the order when it comes his turn to play. It's not subtlety in huge type, but for a title aimed at a rather novice, that's not bad.
In addition, the learning curve is quite well thought out, we can always raise the level of difficulty so as to make theI.A. enemy a little less complacent. This will not change radically but give Corsica a few things that may soon be too simplistic otherwise. Too bad indeed that the tactical aspect is not a tad further at certain times. Moreover, in terms of regrets, we add that the script, told in a few exciting through beautiful images and not really quite boring dialogues. Inevitably, it pays little attention to the overall plot and focuses on the details of the missions, full stop. It is unfortunately quite common in games Tom Clancy.

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