Thursday, March 3, 2011

Crasher

We must recognize that Mindscape has not always distinguished by the quality of its productions in recent years. He is such gems as the adaptations of Beijing Express Welcome to the Sticks ... The editor seems determined to change its image and has even founded the studio Punchers impact by ensuring that he would now have the means for us to offer securities that match the refined expectations of players. The first offspring of this new policy is simply Crasher. This account MOBA well put a little spice to our PC we offer to participate in arena battles aboard combat vehicles. There is no doubt we are actually far from the usual productions published by Mindscape.Not bother to bother with a semblance of scenario, we go here in the heart of the matter without addressing the context of these famous battles conveyed. The game between two teams and still currently offers two distinct modes. The first is akin to the conquest and the zone defense, the team with its zones longest wins the most points, while the second is equivalent to a team deathmatch classic, this is all just to blow the enemy vehicles. We could find our happiness with these two modes, but unfortunately it must also be satisfied with a number of maps very small: there's currently only one arena for the zone defense and three for deathmatch ... We recognize without difficulty that these environments are nice enough: not only are they overflowing with details of all kinds, but they also benefit from the effect of cel shading in Borderlands is the most beautiful effect. But beauty is not everything and it is hoped that developers will soon too to upload new maps promised.If one tries to find a richness in diversity or Crasher is definitely in the wide range of vehicles available that can have a chance to find it. It is indeed a total of fifteen cars each with unique features that are offered. These cars are divided into six distinct classes: one specialized in support while others are dedicated to attacks from hand-to-body or remotely. A bit like an MMO , three to five vehicles that make up a team are all supposed to have a specific role. Logically, we should end up with a game strongly oriented teamplay but unfortunately the result is a bit more chaotic than expected. The fighting quickly turning into effect anything great, handling is modeled on that of MMO does not really suit the requirements of an action game, the skills of different vehicles are not balanced at all ... Ultimately, the games move quickly to large mixed at which one can see very well what he is actually happening. Complete history of the table, it should also be noted that the game's servers are deserted most of the time, even now that the game is offered at 15 € instead of 30 € which were requested to launch. Keeping the best for last, we can not help but notice that Crash is beautifully true to its name as it is still riddled with bugs and crashes that unintentionally and repeatedly.

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