Friday, March 25, 2011

Lego Star Wars III : The Clone Wars Test on PS 3

You thought that Lego had toured the Star Wars universe after the six films adapted from Lucas dad? In this case, you forgot the animated series The Clone Wars, as its name suggests, looks at the famous Clone Wars. The studio Traveller's Tales has found a good way to concoct a third Lego Star Wars looks even richer than its predecessors.

The Lego series has distinguished itself by following a simple rule: divert world famous architects such as Batman, Harry Potter or Indiana Jones in transforming their characters into characters of Lego. The studio Traveller's Tales had used this recipe for the first time on the Star Wars saga. It had thus been entitled to an adjustment of the two separate trilogies, and a compilation of pertinent opus. We thought we had gone around the subject but the developer is now up to the attack based on The Clone Wars animated series that takes place between episodes II and III of the saga. One might think that this is a homecoming, but this third Lego Star Wars still brings its share of novelties. A priori, there is cause for celebration, but the news in question are unfortunately not always very well thought out.

The regulars of the Lego license will not be surprised to learn that the scenario here is available in three narrative arcs throwing you turn in pursuit of Count Dooku, General Grievous and Asajj Ventress. You can easily perform these three campaigns simultaneously. Besides the missions'm referring to episodes of the first two seasons of the animated series, the common thread that unites them is nevertheless very weak ... Suffice to say that those who do not know the original series will have difficulty in understanding the events. Each level may well be preceded by an explanatory text in the tradition of Star Wars, they are so riddled with translation errors and syntax errors that you have all the evil in the world to understand its meaning. Most missions take over the traditional structure of earlier episodes of the license: it destroys any decor joyfully to rebuild then the elements necessary for growth. We note nonetheless that our jedis have acquired some new capabilities like the ability to use their lightsaber to make nice holes in the walls. We also discovered a new material which does not yield as golden as the repeated bursts of lasers or guns overpowered. Finally, the structure of some missions is gently whack with the opportunity to lead two groups of characters and moving freely from one to another.

Until then, there is nothing revolutionary in this new episode, but you'll soon fall on very specific levels that immerse you in the field of battle. This vast environments in which both sides can build in the presence of military installations. Simply approach a source of free energy and have enough credits to build cannons, barracks and airfields for various vehicles and varied. The idea looks good on paper but in reality these clashes soldent almost inevitably chaos incomprehensible and dull. Quite simply, these phases of the game missions are simply less successful adventure mode. It is therefore rather disappointed to discover that the additional game modes that can unlock are modeled precisely on these mass battles: it is either one to one to conquer the 16 planets on behalf of the Republic or Separatists or challenge a friend in local conditions before setting out for victory. With a little practice, you will end up being probably a little less freaked about those huge maps , but you will continue to rail against the AI catastrophic and cons of the many problems described.

 

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