Wednesday, April 13, 2011

Samurai II: Vengeance test in android

If you do, a ladle of cel shading used in a marinade of all battles bloodier one than the other?! Yes, my good friends, we swim here in full beat 'em all set in a medieval Japan that would not have denied Kurozawa. As much to the work of the master to games like Onimusha, Way of the Samurai or even Okami for his paw graphic, the title of Mad Finger food at all the racks so that we serve a result ... Most agreed. This is also the first hurdle title that fails to change its concept throughout the seven levels up the main adventure. Thus, we must be content with fighting the same for a few hours, sometimes interspersed with a few pitfalls to avoid. Not obvious at once to praise the app that does not, however, lack of qualifications.

On the one hand, as you can see, the game's visual quality has gained since the first game. Let's mention that this is a version Tegra supposed to be better than the iPhone version. Anyway, the developers have managed to infuse their personality saga as one can always cut into two opponents with a sword in a good position. Unfortunately, it is unfortunate that the list of combos include only six sequences. It is even more damaging than only two combos are sufficiently powerful to you Extending out brawls. In short, once you've bought the last two shots, you can leisurely beat the weakest enemies in a single attack or multiple opponents off balance before piercing your blade once ashore. Extremely useful especially when you are dealing with four or five archers and samurai of all colors have an idea in mind ... Take yours.

The radius of the things that annoy include a construction singularly lacking in pizzazz. In sum, it will be stuck with from beginning to end fighting in enclosed arena with more and more slobs, some pitfalls to avoid and that's all. The range of moves and dodge does not allow a pleasant change, progress will prove neutral, beauty and overall well-tuned gameplay constantly coming into conflict with the banality of staging. In this regard, we note several concerns still more or less annoying related action buttons too close to the home button the phone or even a bug returning at regular intervals synonymous character stubbornly refusing to move forward. If in the first case, simply be careful where you tap for not returning the phone menu, in the second case, we must wait until the hero please stand release or, at worst, reload the last checkpoint , hoping not having the right to that bug again. In short, if they like to finish a first adventure, the replay value is almost zero and this is not the Dojo mode (Survival), which will prompt you to restart the beast. Could do better to paraphrase another.

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