Thursday, September 9, 2010

FIFA 11


For the second time this month , Electronic Arts invited us to a presentation of FIFA 11 , the purpose being to familiarize ourselves with new and especially with the gameplay of the game for EA opportunity to remind the umpteenth time the community has allowed the development of a hundred micro - news affecting directly or indirectly on the players and therefore on the game.

Before we can jump on one of the terminals that were available during this brief presentation, David Rutter , producer of FIFA 11 , has once again taken to introduce the Personality +, the star of this new opus . If you have not already read the thing, know that it is a system enhancement characteristics of players . In other words, the realization of any action , whether a simple ball control , positioning of a defender in one- against -one , a pass or a shot, among others , dependent on the intrinsic level of player. Obviously , this has been almost always in the series but this year the difference is invisible only when a strike or a long pass . The movement , placement , ability to stretch the legs at the right time to retrieve the ball and even the corner dribbling can be very different between two players skill levels or against. If there was a danger to dig a huge gap between a good and a very good team , it is not. The Personality + is perceptible without exaggerating the height differences.


Another key issue discussed today , the emphasis of the importance of play in the body. Now gamers have a more natural tendency to protect the ball to prevent an opponent's push button pressure (rightly ) to help seize the leather easily . This protection can also be triggered by the reception of the ball , making a screen, or in possession of the ball. You can see the players push themselves and play their template to take over , not necessarily that ends with his shoulder not have booed a bit rotten duels for FIFA 10 and to a lesser extent, the 2010 World Cup . Thus , the duels are more rugged and it is easier for the owner of the ball to turn and to procrastinate in seeking a solution, without systematic efforts to pass immediately. We have seen repeatedly during the three matches of 12 minutes we played like we could get acquainted with the new pass system . For purists, imagine that the semi- automatic manual approaches , without reaching the "complexity ". The passes are more random and the ball is not necessarily attracted to the feet of a teammate , which requires more concentration in the channels and above all , avoid the chains of " diagonal + password "that can multiply too easy so far .

FIFA 11 will do everything possible to reconcile the players with the career mode of the series. We were modestly admitted that the former was too buggy and still lacked realism, especially in the realization of the transfer. For the second consecutive year , this system will be fully reviewed , as the game's interface The good news is that this mode that will last for 15 seasons , this time multi -leagues . Understand that you can keep abreast of the classification of other championships and other divisions . You will no longer confined to your own league, which will allow for a better idea of coaching positions that will be proposed at the end of the season . Moreover , the career mode this time will bring all types of careers , whether player , coach , player or coach . Of course, all this is very theoretical, but we are hopeful of finding a career mode worthy of the name , more stable , more realistic and you can imagine , more statement. Ultimately , this new contact has proved attractive, exciting , the game is finished at 75 % . We also propose some other funny things like the creation and import of players over the Internet and editing sounds , either in menus or In- game. Ads that will probably soon and more detailed image .

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