Monday, May 2, 2011

Rango test on XBox 360

A great animated film Hollywood is often synonymous with play declined on all platforms. Nobody escapes the rule, and especially not Rango first animated feature from the director of Pirates of the Caribbean. Quite variable quality, these securities are generally aimed at a fairly young. So let's see what it is here, especially if Rango manages to hit its target.


Wild Wild West
Let us put a little context: Rango is not a member of the Beatles, but a lizard home catapulted into full Mojave. In the film, he became sheriff in the small town of Dust (Dust in original). Curiously, the game does not resume the path of the feature film but takes place after. Our hero finds his opponents Bad Bill and Jack the bite, this time in search of strange meteorite fragments. We thus find the very spirit of the western film, but which is grafted a somewhat disjointed storyline featuring zombies, alien invasion, and even a strange digital world. The question is: what has been made but what the developers to imagine all that? Not only grass visible.


Implementation side, the scenery just as the characters are particularly well modeled for a game of this magnitude, and although there is some defects or even some textures that drool, and we are far more references AAA console, it is pleasantly surprised at the attention to graphics, especially since the sets are quite varied. From the corner of the gameplay, it has to do a set of conventional platform, ultra-linear, albeit with some phases of fire or animal rides for the whole range. The possibilities are numerous enough, even too, and it will not always be easy for youngsters to navigate among the available range of motion, much can also be almost forgotten to get into the game head by pulling down anything that moves.


There's no lizard
As often happens with Hollywood licenses, life is not the strong point of the title. Four hours are ample to see the end, the whole being greater ease. The developers have still provided three levels of difficulty, which strengthen a little challenge. To provide a bit of replayability to the title, nine levels that the system can be revisited to find the essential secret, even though they are rarely well hidden. Players can also earn stars to purchase various upgrades available: more shots in the gun, more powerful attacks, bonus extended, etc..


The game has nevertheless a little rhythm problem, levels may be very long and exceed the half-hour. A defect that is already found in Wall-E for example. Difficult for young people to hang too long! In return, the path is strewn with automatic save points, and we must never again fight over a failure. This avoids the hysterics.